Removed Project Manager
Removed MUDEngine
This commit is contained in:
parent
7ae6b444b6
commit
6f44f46539
34 changed files with 0 additions and 2111 deletions
|
@ -1,3 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?><ItemProperties xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"><Properties><Property><Name>svn:ignore</Name><Value>obj
|
||||
bin
|
||||
</Value></Property></Properties></ItemProperties>
|
|
@ -1,26 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace MUDEngine.Attributes
|
||||
{
|
||||
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)]
|
||||
public class UnusableAttribute : System.Attribute
|
||||
{
|
||||
private bool _IsUseable;
|
||||
public UnusableAttribute (bool useable)
|
||||
{
|
||||
_IsUseable = useable;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets if the class can be instanced or not. Regardless of what Type it inherits from
|
||||
/// </summary>
|
||||
public bool IsUseable
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
}
|
||||
}
|
45
MUDEngine/Controls/RoomControl.Designer.cs
generated
45
MUDEngine/Controls/RoomControl.Designer.cs
generated
|
@ -1,45 +0,0 @@
|
|||
namespace MUDEngine.Controls
|
||||
{
|
||||
partial class RoomControl
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Component Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// RoomControl
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.Name = "RoomControl";
|
||||
this.Size = new System.Drawing.Size(754, 481);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -1,21 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing;
|
||||
using System.Data;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
using MUDEngine.Objects;
|
||||
|
||||
namespace MUDEngine.Controls
|
||||
{
|
||||
public partial class RoomControl : VisualContainer
|
||||
{
|
||||
public RoomControl(BaseObject EngineObject) :base(EngineObject)
|
||||
{
|
||||
InitializeComponent();
|
||||
//this.GameObject = EngineObject;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,120 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
72
MUDEngine/Controls/VisualContainer.Designer.cs
generated
72
MUDEngine/Controls/VisualContainer.Designer.cs
generated
|
@ -1,72 +0,0 @@
|
|||
namespace MUDEngine.Controls
|
||||
{
|
||||
partial class VisualContainer
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Component Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.btnTitle = new System.Windows.Forms.Button();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// btnTitle
|
||||
//
|
||||
this.btnTitle.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
|
||||
this.btnTitle.Dock = System.Windows.Forms.DockStyle.Top;
|
||||
this.btnTitle.FlatAppearance.BorderColor = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
|
||||
this.btnTitle.FlatAppearance.BorderSize = 2;
|
||||
this.btnTitle.FlatAppearance.MouseDownBackColor = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
|
||||
this.btnTitle.FlatAppearance.MouseOverBackColor = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
|
||||
this.btnTitle.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
|
||||
this.btnTitle.Font = new System.Drawing.Font("Microsoft Sans Serif", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.btnTitle.ForeColor = System.Drawing.Color.Silver;
|
||||
this.btnTitle.Location = new System.Drawing.Point(0, 0);
|
||||
this.btnTitle.Name = "btnTitle";
|
||||
this.btnTitle.Size = new System.Drawing.Size(229, 27);
|
||||
this.btnTitle.TabIndex = 0;
|
||||
this.btnTitle.Text = "Title";
|
||||
this.btnTitle.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
|
||||
this.btnTitle.UseVisualStyleBackColor = false;
|
||||
//
|
||||
// VisualContainer
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.BackColor = System.Drawing.Color.Gray;
|
||||
this.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
|
||||
this.Controls.Add(this.btnTitle);
|
||||
this.Name = "VisualContainer";
|
||||
this.Size = new System.Drawing.Size(229, 228);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Button btnTitle;
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -1,45 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.ComponentModel.Design;
|
||||
using System.Drawing;
|
||||
using System.Data;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
using MUDEngine.Objects;
|
||||
|
||||
namespace MUDEngine.Controls
|
||||
{
|
||||
[Designer("System.Windows.Forms.Design.ParentControlDesigner, System.Design", typeof(IDesigner))]
|
||||
public partial class VisualContainer : UserControl
|
||||
{
|
||||
[Browsable(true)]
|
||||
public string Title
|
||||
{
|
||||
get { return btnTitle.Text; }
|
||||
set { btnTitle.Text = value; }
|
||||
}
|
||||
|
||||
[Browsable(false)]
|
||||
internal BaseObject GameObject
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public VisualContainer(BaseObject EngineObject) : this()
|
||||
{
|
||||
//InitializeComponent();
|
||||
this.Dock = DockStyle.Fill;
|
||||
GameObject = EngineObject;
|
||||
}
|
||||
|
||||
public VisualContainer() : base()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
protected MUDEngine.Objects.BaseObject _Object;
|
||||
}
|
||||
}
|
|
@ -1,120 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
|
@ -1,89 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace MUDEngine
|
||||
{
|
||||
public class Engine
|
||||
{
|
||||
private const string _InstallLocation = @"C:\Codeplex\MudDesigner\Example\";
|
||||
|
||||
public enum SaveDataTypes
|
||||
{
|
||||
Root,
|
||||
Currency,
|
||||
Rooms,
|
||||
Zones,
|
||||
Realms,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to ensure that the paths needed to run the game exists.
|
||||
/// If no path is supplied, the engine uses it's current install path.
|
||||
/// </summary>
|
||||
/// <param name="validatedPath"></param>
|
||||
public static void ValidateDataPaths()
|
||||
{
|
||||
#if DEBUG
|
||||
ValidateDataPaths(_InstallLocation);
|
||||
#else
|
||||
string assemblyPath = System.Reflection.Assembly.GetExecutingAssembly().ManifestModule.FullyQualifiedName;
|
||||
string assemblyName = System.IO.Path.GetFileName(assemblyPath);
|
||||
string installBase = assemblyPath.Substring(0, assemblyPath.Length - assemblyName.Length);
|
||||
string rootPath = System.IO.Path.Combine(installBase, "Data");
|
||||
ValidateDataPaths(rootPath);
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks the supplied directory to ensure that all of the engines needed
|
||||
/// data folders are created
|
||||
/// </summary>
|
||||
/// <param name="InstallPath"></param>
|
||||
public static void ValidateDataPaths(string InstallPath)
|
||||
{
|
||||
if (!InstallPath.EndsWith("data", true, null))
|
||||
InstallPath = System.IO.Path.Combine(InstallPath, "Data");
|
||||
|
||||
if (!System.IO.Directory.Exists(InstallPath))
|
||||
System.IO.Directory.CreateDirectory(InstallPath);
|
||||
|
||||
foreach (SaveDataTypes value in Enum.GetValues(typeof(SaveDataTypes)))
|
||||
{
|
||||
string dataType = value.ToString();
|
||||
if (value.ToString() == "Root")
|
||||
continue;
|
||||
|
||||
if (!System.IO.Directory.Exists(System.IO.Path.Combine(InstallPath, dataType)))
|
||||
System.IO.Directory.CreateDirectory(System.IO.Path.Combine(InstallPath, dataType));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the complete path to the specified data's save folder.
|
||||
/// </summary>
|
||||
/// <param name="DataType"></param>
|
||||
/// <returns></returns>
|
||||
public static string GetDataPath(SaveDataTypes DataType)
|
||||
{
|
||||
#if DEBUG
|
||||
string path = System.IO.Path.Combine(_InstallLocation, "Data");
|
||||
if (DataType == SaveDataTypes.Root)
|
||||
return _InstallLocation;
|
||||
else
|
||||
return System.IO.Path.Combine(path, DataType.ToString());
|
||||
#else
|
||||
string assemblyPath = System.Reflection.Assembly.GetExecutingAssembly().ManifestModule.FullyQualifiedName;
|
||||
string assemblyName = System.IO.Path.GetFileName(assemblyPath);
|
||||
string installBase = assemblyPath.Substring(0, assemblyPath.Length - assemblyName.Length);
|
||||
string rootPath = System.IO.Path.Combine(installBase, "Data");
|
||||
|
||||
if (DataType == SaveDataTypes.Root)
|
||||
return installBase;
|
||||
else
|
||||
return System.IO.Path.Combine(rootPath, DataType.ToString());
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,52 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace MUDEngine.FileSystem
|
||||
{
|
||||
public static class FileSystem
|
||||
{
|
||||
public enum OutputFormats
|
||||
{
|
||||
XML = 0,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The filetype that the MUDs files will be saved as
|
||||
/// </summary>
|
||||
public static OutputFormats FileType
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Saves the object using the specified output format
|
||||
/// </summary>
|
||||
/// <param name="Filename"></param>
|
||||
/// <param name="o"></param>
|
||||
public static void Save(string Filename, object o)
|
||||
{
|
||||
if (FileType == OutputFormats.XML)
|
||||
{
|
||||
XmlSerialization.Save(Filename, o);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads the object using the specified FileType format
|
||||
/// </summary>
|
||||
/// <param name="Filename"></param>
|
||||
/// <param name="o"></param>
|
||||
/// <returns></returns>
|
||||
public static object Load(string Filename, object o)
|
||||
{
|
||||
if (FileType == OutputFormats.XML)
|
||||
{
|
||||
return XmlSerialization.Load(Filename, o);
|
||||
}
|
||||
else return null;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,42 +0,0 @@
|
|||
#region ====== Using Statements ======
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Reflection;
|
||||
using System.Xml;
|
||||
using System.Xml.Serialization;
|
||||
using System.IO;
|
||||
#endregion
|
||||
|
||||
namespace MUDEngine.FileSystem
|
||||
{
|
||||
internal class XmlSerialization
|
||||
{
|
||||
internal static void Save(string Filename, object o)
|
||||
{
|
||||
Stream stream = File.Create(Filename);
|
||||
|
||||
XmlSerializer serializer = new XmlSerializer(o.GetType());
|
||||
serializer.Serialize(stream, o);
|
||||
stream.Close();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Loads an item via Xml Deserialization
|
||||
/// </summary>
|
||||
/// <param name="Filename">The Xml document to deserialize.</param>
|
||||
/// <returns></returns>
|
||||
internal static object Load(string Filename, object o)
|
||||
{
|
||||
Stream stream = File.OpenRead(Filename);
|
||||
|
||||
object obj = new object();
|
||||
XmlSerializer serializer = new XmlSerializer(o.GetType());
|
||||
obj = (object)serializer.Deserialize(stream);
|
||||
|
||||
stream.Close();
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,102 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>9.0.21022</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{33828B3B-F227-4726-8FCD-3D9D780E643D}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>MUDEngine</RootNamespace>
|
||||
<AssemblyName>MUDEngine</AssemblyName>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>..\Example\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="ManagedScriptingWIN, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\ManagedScriptingWIN.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Data.DataSetExtensions">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="ProjectInformation.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Controls\RoomControl.cs">
|
||||
<SubType>UserControl</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Controls\RoomControl.Designer.cs">
|
||||
<DependentUpon>RoomControl.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Controls\VisualContainer.cs">
|
||||
<SubType>UserControl</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Controls\VisualContainer.Designer.cs">
|
||||
<DependentUpon>VisualContainer.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Engine.cs" />
|
||||
<Compile Include="Attributes\UnusableAttribute.cs" />
|
||||
<Compile Include="Objects\BaseObject.cs" />
|
||||
<Compile Include="FileSystem\FileSystem.cs" />
|
||||
<Compile Include="FileSystem\XmlSerialization.cs" />
|
||||
<Compile Include="Objects\Currency.cs" />
|
||||
<Compile Include="Objects\Environment\Door.cs" />
|
||||
<Compile Include="Objects\Environment\InitialLocation.cs" />
|
||||
<Compile Include="Objects\Environment\Realm.cs" />
|
||||
<Compile Include="Objects\Environment\Room.cs" />
|
||||
<Compile Include="Objects\Environment\TravelDirections.cs" />
|
||||
<Compile Include="Objects\Environment\Zone.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Controls\RoomControl.resx">
|
||||
<DependentUpon>RoomControl.cs</DependentUpon>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Controls\VisualContainer.resx">
|
||||
<DependentUpon>VisualContainer.cs</DependentUpon>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
|
@ -1,112 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.ComponentModel;
|
||||
using System.Windows.Forms;
|
||||
using System.Xml.Serialization;
|
||||
using MUDEngine.Controls;
|
||||
|
||||
namespace MUDEngine.Objects
|
||||
{
|
||||
public class BaseObject
|
||||
{
|
||||
[Category("Object Setup")]
|
||||
[RefreshProperties(RefreshProperties.All)] //Required to refresh Filename property in the editors propertygrid
|
||||
public string Name
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
[Category("Object Setup")]
|
||||
public string Description
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
[Browsable(false)]
|
||||
public string Script { get; set; }
|
||||
|
||||
[ReadOnly(true)]
|
||||
[Category("Object Setup")]
|
||||
public string Filename
|
||||
{
|
||||
//Returns the name of the object + the objects Type as it's extension.
|
||||
//Filenames are generated by the class itself, users can not assign it.
|
||||
get
|
||||
{
|
||||
string fileExtension = this.GetType().Name.ToLower();
|
||||
|
||||
return this.Name + "." + fileExtension;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes the base object
|
||||
/// </summary>
|
||||
public BaseObject()
|
||||
{
|
||||
Script = "";
|
||||
this.Name = DefaultName();
|
||||
SetupScript();
|
||||
}
|
||||
|
||||
private bool ShouldSerializeName()
|
||||
{
|
||||
return this.Name != DefaultName();
|
||||
}
|
||||
|
||||
private void ResetName()
|
||||
{
|
||||
this.Name = DefaultName();
|
||||
}
|
||||
|
||||
private string DefaultName()
|
||||
{
|
||||
return "New " + this.GetType().Name;
|
||||
}
|
||||
|
||||
private void SetupScript()
|
||||
{
|
||||
//Check if the realm script is empty. If so then generate a standard script for it.
|
||||
if (Script == "")
|
||||
{
|
||||
//Instance a new method helper class
|
||||
ManagedScripting.CodeBuilding.MethodSetup method = new ManagedScripting.CodeBuilding.MethodSetup();
|
||||
string script = "";
|
||||
//Setup our method. All objects inheriting from BaseObject will have the standard
|
||||
//methods created for them.
|
||||
string[] names = new string[] { "OnCreate", "OnDestroy", "OnEnter", "OnExit" };
|
||||
foreach (string name in names)
|
||||
{
|
||||
method = new ManagedScripting.CodeBuilding.MethodSetup();
|
||||
method.Name = name;
|
||||
method.ReturnType = "void";
|
||||
method.IsOverride = true;
|
||||
method.Modifier = ManagedScripting.CodeBuilding.ClassGenerator.Modifiers.Public;
|
||||
method.Code = new string[] { "base." + method.Name + "();" };
|
||||
script = script.Insert(Script.Length, method.Create() + "\n");
|
||||
}
|
||||
Script = script;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void OnEnter()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void OnExit()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void OnCreate()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void OnDestroy()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,28 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.ComponentModel;
|
||||
|
||||
namespace MUDEngine.Objects
|
||||
{
|
||||
public class Currency : BaseObject
|
||||
{
|
||||
[Category("Currency Settings")]
|
||||
[DefaultValue(100)]
|
||||
/// <summary>
|
||||
/// The value of this currency. It should be how many 'base currency' it takes to equal 1 of this currency
|
||||
/// </summary>
|
||||
public int Value
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public Currency()
|
||||
{
|
||||
this.Name = "New Currency";
|
||||
this.Value = 100;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,66 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
using System.ComponentModel;
|
||||
|
||||
namespace MUDEngine.Objects.Environment
|
||||
{
|
||||
public class Door
|
||||
{
|
||||
public enum AvailableDoorStates
|
||||
{
|
||||
Uninstalled,
|
||||
Installed,
|
||||
}
|
||||
|
||||
[Category("Door Settings")]
|
||||
[DefaultValue(false)]
|
||||
public bool IsLocked
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
[Category("Door Settings")]
|
||||
public string RequiredKey
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
[Category("Door Settings")]
|
||||
[DefaultValue(0)]
|
||||
public int LevelRequirement
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
[Category("Door Settings")]
|
||||
[Description("Sets if the door is installed and useable within the room or not.")]
|
||||
[DefaultValue(AvailableDoorStates.Uninstalled)]
|
||||
public AvailableDoorStates DoorState
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
[Browsable(false)]
|
||||
public AvailableTravelDirections TravelDirection
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public Door(AvailableTravelDirections TravelDirection)
|
||||
{
|
||||
this.TravelDirection = TravelDirection;
|
||||
}
|
||||
|
||||
public Door()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,12 +0,0 @@
|
|||
using MUDEngine.Attributes;
|
||||
|
||||
namespace MUDEngine.Objects.Environment
|
||||
{
|
||||
[Unusable(true)]
|
||||
public struct StartingLocation
|
||||
{
|
||||
public Room Room;
|
||||
public Zone Zone;
|
||||
public Realm Realm;
|
||||
}
|
||||
}
|
|
@ -1,18 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace MUDEngine.Objects.Environment
|
||||
{
|
||||
public class Realm : BaseObject
|
||||
{
|
||||
[System.ComponentModel.Browsable(false)]
|
||||
public List<Zone> Zones { get; set; }
|
||||
|
||||
public Realm()
|
||||
{
|
||||
Zones = new List<Zone>();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,74 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.ComponentModel;
|
||||
using System.Xml.Serialization;
|
||||
|
||||
namespace MUDEngine.Objects.Environment
|
||||
{
|
||||
public class Room : BaseObject
|
||||
{
|
||||
[Category("Room Senses")]
|
||||
[DefaultValue("You don't smell anything unsual.")]
|
||||
public string Smell
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
[Category("Room Senses")]
|
||||
[DefaultValue("You hear nothing of interest.")]
|
||||
public string Listen
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
[Category("Room Senses")]
|
||||
[DefaultValue("You feel nothing.")]
|
||||
public string Feel
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
[Category("Room Information")]
|
||||
[DefaultValue(false)]
|
||||
public bool StatDrain
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
[Category("Room Information")]
|
||||
[DefaultValue(0)]
|
||||
public int StatDrainAmount
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
[Category("Room Information")]
|
||||
[DefaultValue(false)]
|
||||
public bool IsSafeRoom
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
[Browsable(false)]
|
||||
public List<Door> InstalledDoors;
|
||||
|
||||
public Room()
|
||||
{
|
||||
InstalledDoors = new List<Door>();
|
||||
this.Feel = "You feel nothing.";
|
||||
this.Listen = "You hear nothing of interest.";
|
||||
this.Smell = "You don't smell anything unsual.";
|
||||
this.StatDrainAmount = 0;
|
||||
}
|
||||
|
||||
private Controls.RoomControl _Control;
|
||||
}
|
||||
}
|
|
@ -1,13 +0,0 @@
|
|||
namespace MUDEngine.Objects.Environment
|
||||
{
|
||||
public enum AvailableTravelDirections
|
||||
{
|
||||
None = 0,
|
||||
North,
|
||||
South,
|
||||
East,
|
||||
West,
|
||||
Up,
|
||||
Down,
|
||||
}
|
||||
}
|
|
@ -1,17 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace MUDEngine.Objects.Environment
|
||||
{
|
||||
public class Zone : BaseObject
|
||||
{
|
||||
[System.ComponentModel.Browsable(false)]
|
||||
public string Realm
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,117 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.ComponentModel;
|
||||
using System.Xml.Serialization;
|
||||
using System.Xml;
|
||||
|
||||
//MudEngine
|
||||
using MUDEngine.Objects;
|
||||
using MUDEngine.Objects.Environment;
|
||||
using MUDEngine.FileSystem;
|
||||
|
||||
namespace MUDEngine
|
||||
{
|
||||
[XmlInclude(typeof(StartingLocation))]
|
||||
[XmlInclude(typeof(Currency))]
|
||||
public class ProjectInformation
|
||||
{
|
||||
public enum TimeOfDayOptions
|
||||
{
|
||||
AlwaysDay,
|
||||
AlwaysNight,
|
||||
Transition,
|
||||
}
|
||||
|
||||
[Category("Company Settings")]
|
||||
/// <summary>
|
||||
/// Gets or Sets the name of the company
|
||||
/// </summary>
|
||||
public string CompanyName { get; set; }
|
||||
|
||||
[Category("Company Settings")]
|
||||
/// <summary>
|
||||
/// Gets or Sets the companies website for this project
|
||||
/// </summary>
|
||||
public string Website { get; set; }
|
||||
|
||||
[Category("Project Settings")]
|
||||
[Description("The name of the game.")]
|
||||
public string GameTitle { get; set; }
|
||||
|
||||
[Category("Project Settings")]
|
||||
/// <summary>
|
||||
/// Gets or Sets if the game autosaves when the player changes locations.
|
||||
/// </summary>
|
||||
public bool AutoSave { get; set; }
|
||||
|
||||
[Category("Project Settings")]
|
||||
/// <summary>
|
||||
/// Gets or Sets if room names are hidden during console output.
|
||||
/// </summary>
|
||||
public bool HideRoomNames { get; set; }
|
||||
|
||||
[Category("Day Management")]
|
||||
public TimeOfDayOptions TimeOfDay
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
[Category("Day Management")]
|
||||
[Description("Set how long in minutes it takes to transition from day to night.")]
|
||||
public int TimeOfDayTransition
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
[Category("Day Management")]
|
||||
[Description("Sets how long in minutes a day lasts in the game world.")]
|
||||
public int DayLength
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
[Category("Project Settings")]
|
||||
public string Version { get; set; }
|
||||
|
||||
[Category("Game Currency")]
|
||||
[Description("Sets the amount that the base currency is valued at.")]
|
||||
public uint BaseCurrencyAmount { get; set; }
|
||||
|
||||
|
||||
[Category("Game Currency")]
|
||||
public string BaseCurrencyName { get; set; }
|
||||
|
||||
|
||||
|
||||
//TODO: Add Party support.
|
||||
[Browsable(false)]
|
||||
public List<Currency> CurrencyList { get; set; }
|
||||
|
||||
[Browsable(false)]
|
||||
public string ProjectPath { get; set; }
|
||||
|
||||
[Browsable(false)]
|
||||
public StartingLocation InitialLocation
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
[Browsable(false)]
|
||||
public string Story
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public ProjectInformation()
|
||||
{
|
||||
CurrencyList = new List<Currency>();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,36 +0,0 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("MUDEngine")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("MUDEngine")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2009")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("200fc850-33ab-4fdf-a945-b19b239a8c69")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
@ -1,3 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?><ItemProperties xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"><Properties><Property><Name>svn:ignore</Name><Value>obj
|
||||
bin
|
||||
</Value></Property></Properties></ItemProperties>
|
|
@ -1,43 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Windows.Forms;
|
||||
|
||||
using MUDEngine;
|
||||
using MUDEngine.Objects;
|
||||
using MUDEngine.Objects.Environment;
|
||||
using MUDEngine.FileSystem;
|
||||
|
||||
namespace Project_Manager
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
internal static MUDEngine.ProjectInformation project;
|
||||
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
//Make sure all our paths are created before we start working with the editor.
|
||||
MUDEngine.Engine.ValidateDataPaths();
|
||||
FileSystem.FileType = FileSystem.OutputFormats.XML;
|
||||
|
||||
project = new ProjectInformation();
|
||||
|
||||
//check if a project file exists, or use the new instance
|
||||
if (System.IO.File.Exists(Application.StartupPath + @"\Data\project.xml"))
|
||||
{
|
||||
project = (ProjectInformation)FileSystem.Load(Application.StartupPath + @"\Data\project.xml", project);
|
||||
}
|
||||
|
||||
//run the app
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new frmMain());
|
||||
|
||||
FileSystem.Save(Application.StartupPath + @"\Data\project.xml", project);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,97 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>9.0.21022</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{1D77BC25-63FD-47BB-AE08-39D0D6E1272B}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>ProjectManager</RootNamespace>
|
||||
<AssemblyName>Project Manager</AssemblyName>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>..\Example\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Data.DataSetExtensions">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="frmMain.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="frmMain.Designer.cs">
|
||||
<DependentUpon>frmMain.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="frmMain.resx">
|
||||
<DependentUpon>frmMain.cs</DependentUpon>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
<DesignTime>True</DesignTime>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\MUDEngine\MUDEngine.csproj">
|
||||
<Project>{33828B3B-F227-4726-8FCD-3D9D780E643D}</Project>
|
||||
<Name>MUDEngine</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
|
@ -1,8 +0,0 @@
|
|||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<StartWorkingDirectory>C:\Codeplex\MudDesigner\Example\</StartWorkingDirectory>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<StartWorkingDirectory>C:\Codeplex\MudDesigner\Example\</StartWorkingDirectory>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -1,36 +0,0 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("Project Manager")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Project Manager")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2009")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("e97494d5-282d-4646-a7df-69a8f4c598f2")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
63
Project Manager/Properties/Resources.Designer.cs
generated
63
Project Manager/Properties/Resources.Designer.cs
generated
|
@ -1,63 +0,0 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:2.0.50727.4200
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ProjectManager.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectManager.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,117 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
26
Project Manager/Properties/Settings.Designer.cs
generated
26
Project Manager/Properties/Settings.Designer.cs
generated
|
@ -1,26 +0,0 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:2.0.50727.4200
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ProjectManager.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default {
|
||||
get {
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles />
|
||||
<Settings />
|
||||
</SettingsFile>
|
214
Project Manager/frmMain.Designer.cs
generated
214
Project Manager/frmMain.Designer.cs
generated
|
@ -1,214 +0,0 @@
|
|||
namespace Project_Manager
|
||||
{
|
||||
partial class frmMain
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.splitContainer1 = new System.Windows.Forms.SplitContainer();
|
||||
this.propertyGrid1 = new System.Windows.Forms.PropertyGrid();
|
||||
this.groupBox5 = new System.Windows.Forms.GroupBox();
|
||||
this.txtStory = new System.Windows.Forms.RichTextBox();
|
||||
this.groupBox1 = new System.Windows.Forms.GroupBox();
|
||||
this.groupBox4 = new System.Windows.Forms.GroupBox();
|
||||
this.lstRooms = new System.Windows.Forms.CheckedListBox();
|
||||
this.groupBox3 = new System.Windows.Forms.GroupBox();
|
||||
this.lstZones = new System.Windows.Forms.CheckedListBox();
|
||||
this.groupBox2 = new System.Windows.Forms.GroupBox();
|
||||
this.comRealms = new System.Windows.Forms.ComboBox();
|
||||
this.splitContainer1.Panel1.SuspendLayout();
|
||||
this.splitContainer1.Panel2.SuspendLayout();
|
||||
this.splitContainer1.SuspendLayout();
|
||||
this.groupBox5.SuspendLayout();
|
||||
this.groupBox1.SuspendLayout();
|
||||
this.groupBox4.SuspendLayout();
|
||||
this.groupBox3.SuspendLayout();
|
||||
this.groupBox2.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// splitContainer1
|
||||
//
|
||||
this.splitContainer1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.splitContainer1.Location = new System.Drawing.Point(0, 0);
|
||||
this.splitContainer1.Name = "splitContainer1";
|
||||
//
|
||||
// splitContainer1.Panel1
|
||||
//
|
||||
this.splitContainer1.Panel1.Controls.Add(this.propertyGrid1);
|
||||
//
|
||||
// splitContainer1.Panel2
|
||||
//
|
||||
this.splitContainer1.Panel2.Controls.Add(this.groupBox5);
|
||||
this.splitContainer1.Panel2.Controls.Add(this.groupBox1);
|
||||
this.splitContainer1.Size = new System.Drawing.Size(573, 390);
|
||||
this.splitContainer1.SplitterDistance = 254;
|
||||
this.splitContainer1.TabIndex = 0;
|
||||
//
|
||||
// propertyGrid1
|
||||
//
|
||||
this.propertyGrid1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.propertyGrid1.Location = new System.Drawing.Point(0, 0);
|
||||
this.propertyGrid1.Name = "propertyGrid1";
|
||||
this.propertyGrid1.Size = new System.Drawing.Size(254, 390);
|
||||
this.propertyGrid1.TabIndex = 0;
|
||||
//
|
||||
// groupBox5
|
||||
//
|
||||
this.groupBox5.Controls.Add(this.txtStory);
|
||||
this.groupBox5.Location = new System.Drawing.Point(3, 214);
|
||||
this.groupBox5.Name = "groupBox5";
|
||||
this.groupBox5.Size = new System.Drawing.Size(309, 173);
|
||||
this.groupBox5.TabIndex = 1;
|
||||
this.groupBox5.TabStop = false;
|
||||
this.groupBox5.Text = "Project Story";
|
||||
//
|
||||
// txtStory
|
||||
//
|
||||
this.txtStory.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.txtStory.Location = new System.Drawing.Point(3, 16);
|
||||
this.txtStory.Name = "txtStory";
|
||||
this.txtStory.Size = new System.Drawing.Size(303, 154);
|
||||
this.txtStory.TabIndex = 2;
|
||||
this.txtStory.Text = "";
|
||||
this.txtStory.TextChanged += new System.EventHandler(this.txtStory_TextChanged);
|
||||
//
|
||||
// groupBox1
|
||||
//
|
||||
this.groupBox1.Controls.Add(this.groupBox4);
|
||||
this.groupBox1.Controls.Add(this.groupBox3);
|
||||
this.groupBox1.Controls.Add(this.groupBox2);
|
||||
this.groupBox1.Location = new System.Drawing.Point(3, 0);
|
||||
this.groupBox1.Name = "groupBox1";
|
||||
this.groupBox1.Size = new System.Drawing.Size(309, 208);
|
||||
this.groupBox1.TabIndex = 2;
|
||||
this.groupBox1.TabStop = false;
|
||||
this.groupBox1.Text = "Initial Room Setup";
|
||||
//
|
||||
// groupBox4
|
||||
//
|
||||
this.groupBox4.Controls.Add(this.lstRooms);
|
||||
this.groupBox4.Location = new System.Drawing.Point(158, 16);
|
||||
this.groupBox4.Name = "groupBox4";
|
||||
this.groupBox4.Size = new System.Drawing.Size(149, 186);
|
||||
this.groupBox4.TabIndex = 2;
|
||||
this.groupBox4.TabStop = false;
|
||||
this.groupBox4.Text = "Available Rooms";
|
||||
//
|
||||
// lstRooms
|
||||
//
|
||||
this.lstRooms.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.lstRooms.FormattingEnabled = true;
|
||||
this.lstRooms.Location = new System.Drawing.Point(3, 16);
|
||||
this.lstRooms.Name = "lstRooms";
|
||||
this.lstRooms.Size = new System.Drawing.Size(143, 154);
|
||||
this.lstRooms.TabIndex = 1;
|
||||
this.lstRooms.ThreeDCheckBoxes = true;
|
||||
//
|
||||
// groupBox3
|
||||
//
|
||||
this.groupBox3.Controls.Add(this.lstZones);
|
||||
this.groupBox3.Location = new System.Drawing.Point(6, 64);
|
||||
this.groupBox3.Name = "groupBox3";
|
||||
this.groupBox3.Size = new System.Drawing.Size(149, 138);
|
||||
this.groupBox3.TabIndex = 1;
|
||||
this.groupBox3.TabStop = false;
|
||||
this.groupBox3.Text = "Available Zones";
|
||||
//
|
||||
// lstZones
|
||||
//
|
||||
this.lstZones.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.lstZones.FormattingEnabled = true;
|
||||
this.lstZones.Location = new System.Drawing.Point(3, 16);
|
||||
this.lstZones.Name = "lstZones";
|
||||
this.lstZones.Size = new System.Drawing.Size(143, 109);
|
||||
this.lstZones.TabIndex = 0;
|
||||
this.lstZones.ThreeDCheckBoxes = true;
|
||||
this.lstZones.SelectedIndexChanged += new System.EventHandler(this.lstZones_SelectedIndexChanged);
|
||||
//
|
||||
// groupBox2
|
||||
//
|
||||
this.groupBox2.Controls.Add(this.comRealms);
|
||||
this.groupBox2.Location = new System.Drawing.Point(3, 16);
|
||||
this.groupBox2.Name = "groupBox2";
|
||||
this.groupBox2.Size = new System.Drawing.Size(152, 42);
|
||||
this.groupBox2.TabIndex = 0;
|
||||
this.groupBox2.TabStop = false;
|
||||
this.groupBox2.Text = "Available Realms";
|
||||
//
|
||||
// comRealms
|
||||
//
|
||||
this.comRealms.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.comRealms.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.comRealms.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
|
||||
this.comRealms.FormattingEnabled = true;
|
||||
this.comRealms.Location = new System.Drawing.Point(3, 16);
|
||||
this.comRealms.Name = "comRealms";
|
||||
this.comRealms.Size = new System.Drawing.Size(146, 21);
|
||||
this.comRealms.TabIndex = 0;
|
||||
this.comRealms.SelectedIndexChanged += new System.EventHandler(this.comRealms_SelectedIndexChanged);
|
||||
//
|
||||
// frmMain
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(573, 390);
|
||||
this.Controls.Add(this.splitContainer1);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
|
||||
this.MaximizeBox = false;
|
||||
this.MinimizeBox = false;
|
||||
this.Name = "frmMain";
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "Mud Designer: Project Manager";
|
||||
this.Load += new System.EventHandler(this.frmMain_Load);
|
||||
this.splitContainer1.Panel1.ResumeLayout(false);
|
||||
this.splitContainer1.Panel2.ResumeLayout(false);
|
||||
this.splitContainer1.ResumeLayout(false);
|
||||
this.groupBox5.ResumeLayout(false);
|
||||
this.groupBox1.ResumeLayout(false);
|
||||
this.groupBox4.ResumeLayout(false);
|
||||
this.groupBox3.ResumeLayout(false);
|
||||
this.groupBox2.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.SplitContainer splitContainer1;
|
||||
private System.Windows.Forms.PropertyGrid propertyGrid1;
|
||||
private System.Windows.Forms.GroupBox groupBox1;
|
||||
private System.Windows.Forms.GroupBox groupBox2;
|
||||
private System.Windows.Forms.ComboBox comRealms;
|
||||
private System.Windows.Forms.GroupBox groupBox3;
|
||||
private System.Windows.Forms.GroupBox groupBox4;
|
||||
private System.Windows.Forms.CheckedListBox lstRooms;
|
||||
private System.Windows.Forms.CheckedListBox lstZones;
|
||||
private System.Windows.Forms.GroupBox groupBox5;
|
||||
private System.Windows.Forms.RichTextBox txtStory;
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -1,146 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
|
||||
//MudEngine
|
||||
using MUDEngine.FileSystem;
|
||||
using MUDEngine.Objects;
|
||||
using MUDEngine.Objects.Environment;
|
||||
|
||||
namespace Project_Manager
|
||||
{
|
||||
public partial class frmMain : Form
|
||||
{
|
||||
List<Zone> zones;
|
||||
List<Room> rooms;
|
||||
|
||||
public frmMain()
|
||||
{
|
||||
InitializeComponent();
|
||||
zones = new List<Zone>();
|
||||
rooms = new List<Room>();
|
||||
}
|
||||
|
||||
private void frmMain_Load(object sender, EventArgs e)
|
||||
{
|
||||
//Get all of the realms currently created.
|
||||
string[] files = System.IO.Directory.GetFiles(Application.StartupPath + @"\Data\Realms");
|
||||
|
||||
//Aquire the project settings and show them.
|
||||
propertyGrid1.SelectedObject = Program.project;
|
||||
txtStory.Text = Program.project.Story;
|
||||
|
||||
//Add each realm found into the combo box of available realms.
|
||||
foreach (string realm in files)
|
||||
{
|
||||
//Instance a new realm
|
||||
Realm newRealm = new Realm();
|
||||
//De-serialize the current realm.
|
||||
newRealm = (Realm)FileSystem.Load(realm, newRealm);
|
||||
//Add it to the available realms combo box.
|
||||
comRealms.Items.Add(newRealm.Name);
|
||||
}
|
||||
|
||||
//If the project already has a starting realm, then select it.
|
||||
if (Program.project.InitialLocation.Realm != null)
|
||||
{
|
||||
comRealms.SelectedIndex = comRealms.Items.IndexOf(Program.project.InitialLocation.Realm.Name);
|
||||
}
|
||||
//If there is no starting realm, but a realm does exist, select the first one in the list.
|
||||
else if (comRealms.Items.Count != 0)
|
||||
{
|
||||
comRealms.SelectedIndex = 0;
|
||||
}
|
||||
}//End frmMain_Load
|
||||
|
||||
private void comRealms_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
lstZones.Items.Clear();
|
||||
|
||||
//Check if we have any realms first.
|
||||
if (comRealms.Items.Count == 0)
|
||||
return;
|
||||
|
||||
string[] files = System.IO.Directory.GetFiles(Application.StartupPath + @"\Data\Zones");
|
||||
|
||||
//Add each zone found into the list box.
|
||||
foreach (string zone in files)
|
||||
{
|
||||
Zone newZone = new Zone();
|
||||
//De-serialize the current zone.
|
||||
newZone = (Zone)FileSystem.Load(zone, newZone);
|
||||
//Add it to the available zones list box
|
||||
lstZones.Items.Add(newZone.Name);
|
||||
zones.Add(newZone);
|
||||
}
|
||||
|
||||
//Check if we have an existing realm that's set as our startup.
|
||||
if (Program.project.InitialLocation.Realm != null)
|
||||
{
|
||||
//Check if we have the Initial realm selected, if so we need to check the initial Zone as well
|
||||
if (comRealms.SelectedItem.ToString() == Program.project.InitialLocation.Realm.Name)
|
||||
{
|
||||
//We have an initial zone, so lets check it in the list box
|
||||
if (Program.project.InitialLocation.Zone != null)
|
||||
{
|
||||
if (lstZones.Items.Contains(Program.project.InitialLocation.Zone.Name))
|
||||
{
|
||||
lstZones.SelectedIndex = lstZones.Items.IndexOf(Program.project.InitialLocation.Zone.Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}//End comRealms
|
||||
|
||||
private void lstZones_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
string realm = comRealms.SelectedItem.ToString();
|
||||
string zone = lstZones.SelectedItem.ToString();
|
||||
|
||||
lstRooms.Items.Clear();
|
||||
|
||||
//Check if we have any realms first.
|
||||
if (comRealms.Items.Count == 0)
|
||||
return;
|
||||
|
||||
string[] files = System.IO.Directory.GetFiles(Application.StartupPath + @"\Data\Rooms");
|
||||
|
||||
//Add each room found into the list box.
|
||||
foreach (string room in files)
|
||||
{
|
||||
Room newRoom = new Room();
|
||||
//De-serialize the current Room.
|
||||
newRoom = (Room)FileSystem.Load(room, newRoom);
|
||||
//Add it to the available rooms list box
|
||||
lstRooms.Items.Add(newRoom.Name);
|
||||
rooms.Add(newRoom);
|
||||
}
|
||||
|
||||
//Now select the initial room if its listed.
|
||||
string selectedRealm = comRealms.SelectedItem.ToString();
|
||||
string selectedZone = lstZones.SelectedItem.ToString();
|
||||
string initialRealm = Program.project.InitialLocation.Realm.Name;
|
||||
string initialZone = Program.project.InitialLocation.Zone.Name;
|
||||
|
||||
//The realm and zone that matches the initial are selected, so lets select the initial room next.
|
||||
if ((initialRealm == selectedRealm) && (initialZone == selectedZone))
|
||||
{
|
||||
foreach (Room room in rooms)
|
||||
{
|
||||
if (lstRooms.Items.Contains(room.Name))
|
||||
lstRooms.SelectedIndex = lstRooms.Items.IndexOf(room.Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void txtStory_TextChanged(object sender, EventArgs e)
|
||||
{
|
||||
Program.project.Story = txtStory.Text;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,123 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="splitContainer1.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
</root>
|
Loading…
Add table
Add a link
Reference in a new issue