muddesigner/MUDEngine/Controls/RoomControl.Designer.cs
Scionwest_cp 72a111c09d Mud Engine:
- Added Controls namespace to the engine
 - Copied VisualContainer and RoomControl from Visual Designer to MUDEngine.Controls namespace
 - Added Control property to BaseObject, all objects now can have a custom UserControl that the Visual Designer will create during runtime when the object is dragged to the designer.
2009-11-27 20:44:15 -08:00

45 lines
1.4 KiB
C#

namespace MUDEngine.Controls
{
partial class RoomControl
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.SuspendLayout();
//
// RoomControl
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Name = "RoomControl";
this.Size = new System.Drawing.Size(754, 481);
this.ResumeLayout(false);
}
#endregion
}
}