muddesigner/MUDEngine/FileSystem/XmlSerialization.cs
Scionwest_cp 97274cb4aa MUDEngine:
* Created a FileSystem class. FileSystem acts as a back end class for saving and loading data. Adding additional file types or data management options such as SQL will not be easier to implement by creating a new class that the FileSystem class can use.
 * XmlSerialization class is no longer public. It's changed to internal and has its information passed to it via the FileSystem class.

Project Manager:
 * Project Manager now uses the FileSystem class for saving and loading data instead of the XmlSerialization class.
2009-11-06 17:45:46 -08:00

42 lines
1.2 KiB
C#

#region ====== Using Statements ======
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Reflection;
using System.Xml;
using System.Xml.Serialization;
using System.IO;
#endregion
namespace MUDEngine.FileSystem
{
internal class XmlSerialization
{
internal static void Save(string Filename, object o)
{
Stream stream = File.Create(Filename);
XmlSerializer serializer = new XmlSerializer(o.GetType());
serializer.Serialize(stream, o);
stream.Close();
}
/// <summary>
/// Loads an item via Xml Deserialization
/// </summary>
/// <param name="Filename">The Xml document to deserialize.</param>
/// <returns></returns>
internal static object Load(string Filename, object o)
{
Stream stream = File.OpenRead(Filename);
object obj = new object();
XmlSerializer serializer = new XmlSerializer(o.GetType());
obj = (object)serializer.Deserialize(stream);
stream.Close();
return obj;
}
}
}