- Added Controls namespace to the engine - Copied VisualContainer and RoomControl from Visual Designer to MUDEngine.Controls namespace - Added Control property to BaseObject, all objects now can have a custom UserControl that the Visual Designer will create during runtime when the object is dragged to the designer.
45 lines
1.1 KiB
C#
45 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.ComponentModel.Design;
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using System.Drawing;
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using System.Data;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using MUDEngine.Objects;
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namespace MUDEngine.Controls
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{
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[Designer("System.Windows.Forms.Design.ParentControlDesigner, System.Design", typeof(IDesigner))]
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public partial class VisualContainer : UserControl
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{
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[Browsable(true)]
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public string Title
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{
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get { return btnTitle.Text; }
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set { btnTitle.Text = value; }
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}
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[Browsable(false)]
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internal BaseObject GameObject
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{
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get;
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set;
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}
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public VisualContainer(BaseObject EngineObject) : this()
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{
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//InitializeComponent();
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this.Dock = DockStyle.Fill;
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GameObject = EngineObject;
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}
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public VisualContainer() : base()
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{
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InitializeComponent();
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}
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protected MUDEngine.Objects.BaseObject _Object;
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}
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}
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