muddesigner/MUDEngine/Controls/RoomControl.cs
Scionwest_cp 72a111c09d Mud Engine:
- Added Controls namespace to the engine
 - Copied VisualContainer and RoomControl from Visual Designer to MUDEngine.Controls namespace
 - Added Control property to BaseObject, all objects now can have a custom UserControl that the Visual Designer will create during runtime when the object is dragged to the designer.
2009-11-27 20:44:15 -08:00

21 lines
507 B
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using MUDEngine.Objects;
namespace MUDEngine.Controls
{
public partial class RoomControl : VisualContainer
{
public RoomControl(BaseObject EngineObject) :base(EngineObject)
{
InitializeComponent();
//this.GameObject = EngineObject;
}
}
}