- Removed code for pathing. MudEngine handles it now. - Removed _InstallLocation and placed it as a private Field within the MudEngine.Engine class. - Mud Designer now Validates paths during startup Mud Engine: - Added Debug code to ValidateDataPaths and GetDataPath Methods. if DEBUG constant is defined it returns the paths or creates the directory structure based off the _InstallLocation field. - Zones now contain a copy of the Realms Name Realm Explorer: - Renamed _Realm to _CurrentRealm to be more consistant with other editor naming conventions. - Zones can now be added to Realms - Realms can now be saved and loaded - Zones not within any Realms are listed in the Realm Explorer as being Available For Use - Realm Explorer Launchs the Zone Builder
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460 B
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8 lines
No EOL
460 B
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<StartWorkingDirectory>C:\Codeplex\MudDesigner\Example\</StartWorkingDirectory>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<StartWorkingDirectory>C:\Codeplex\MudDesigner\Example\</StartWorkingDirectory>
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</PropertyGroup>
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</Project> |