muddesigner/MUDEngine/Objects/Currency.cs
Scionwest_cp 1db34a469c Mud Engine:
- ValidateDataPaths no longer creates a ROOT folder as a child folder to the Data directory.
 - The Realm class now has a Zones collection property.
 - Adjusted Room and ProjectInformation Property Categories for Property Grid.

Realm Explorer:
 - Now Save and Loads Realms
 - Now calls MUDEngine.Engine.ValidateDataPaths() during startup to ensure all directories exists.
 - New Realms can be created.
 - Existing Realms are now loaded into the listbox.
 - Prototype code wrote for finding available and un-available Zones.
 - Almost complete UI

Zone Builder:
 - Now calls MUDEngine.Engine.ValidateDataPaths() during startup to ensure all directories exists.
2009-11-27 22:40:13 -08:00

28 lines
654 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
namespace MUDEngine.Objects
{
public class Currency : BaseObject
{
[Category("Currency Settings")]
[DefaultValue(100)]
/// <summary>
/// The value of this currency. It should be how many 'base currency' it takes to equal 1 of this currency
/// </summary>
public int Value
{
get;
set;
}
public Currency()
{
this.Name = "New Currency";
this.Value = 100;
}
}
}