- Removed code for pathing. MudEngine handles it now. - Removed _InstallLocation and placed it as a private Field within the MudEngine.Engine class. - Mud Designer now Validates paths during startup Mud Engine: - Added Debug code to ValidateDataPaths and GetDataPath Methods. if DEBUG constant is defined it returns the paths or creates the directory structure based off the _InstallLocation field. - Zones now contain a copy of the Realms Name Realm Explorer: - Renamed _Realm to _CurrentRealm to be more consistant with other editor naming conventions. - Zones can now be added to Realms - Realms can now be saved and loaded - Zones not within any Realms are listed in the Realm Explorer as being Available For Use - Realm Explorer Launchs the Zone Builder
17 lines
329 B
C#
17 lines
329 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace MUDEngine.Objects.Environment
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{
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public class Zone : BaseObject
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{
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[System.ComponentModel.Browsable(false)]
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public string Realm
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{
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get;
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set;
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}
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}
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}
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