muddesigner/MUDEngine/Objects/Environment/Zone.cs
Scionwest_cp 3ba3c4107b Mud Designer:
- Removed code for pathing. MudEngine handles it now.
 - Removed _InstallLocation and placed it as a private Field within the MudEngine.Engine class.
 - Mud Designer now Validates paths during startup

Mud Engine:
 - Added Debug code to ValidateDataPaths and GetDataPath Methods. if DEBUG constant is defined it returns the paths or creates the directory structure based off the _InstallLocation field.
 - Zones now contain a copy of the Realms Name

Realm Explorer:
 - Renamed _Realm to _CurrentRealm to be more consistant with other editor naming conventions.
 - Zones can now be added to Realms
 - Realms can now be saved and loaded
 - Zones not within any Realms are listed in the Realm Explorer as being Available For Use
 - Realm Explorer Launchs the Zone Builder
2009-12-01 18:37:04 -08:00

17 lines
329 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MUDEngine.Objects.Environment
{
public class Zone : BaseObject
{
[System.ComponentModel.Browsable(false)]
public string Realm
{
get;
set;
}
}
}