- Toolkit supports a default toolkit realm. Zone Builder now loads the default Realm each time it is opened. Allows developers to work on one Realm without having to re-select the Realm each time the Zone Builder is opened.
- Toolkit settings properties are no longer static within Settings.cs.
- Program.cs now contains a staticu property for Toolkit settings.
- Cleaned up the code within the editor.
Realm Explorer:
- Some UI adjustments.
Room Designer:
- Program.Room is no longer re-instanced after the room designer saves a room.
Toolkit Launcher:
- Zone and Room edior buttons removed. They can now only be accessed via the Realm Explorer.
- Changed the Toolkit Title.
Zone Builder:
- Began Room Doorway linking UI design.
Mud Engine:
- Zones now instance the Rooms collection.
- Travel Directions now moved from Environment namespace and placed within Objects namespace.
- Travel Directions now contains a class and method for returning the opposite direction provided. (ex: GetReverseDirection(TravelDirections.West) returns East).
- Realm Explorer & Zone Builder now work together correctly.
- Program.CurrentEditor now holds the currently running editor.
- BaseObject.ToString() added to return the Name of the object if ToString() is used.
- GetZone() method added to Realm.cs
- Moved ValidateDataPaths() from Engine.cs to FileManager.cs
- Moved GetDataPath() from Engine.cs to FileManager.cs
- Moved SaveDataTypes out from Engine.cs into it's own file. MudEngine.FileSystem.SaveDataTypes.cs
- Moved _CurrentRoom, _CurrentZone, _CurrentRealm and _ScriptEngine out from all editors containing those Fields, and placed them as static properties within Program.cs Room, Zone, Realm and ScriptEngine Properties
- Created 3 new Interfaces. IGameObject, IQuest and IRuleSet.
- Created QuestSetup class to begin working on Quest Editor at some point.