muddesigner/Mud Designer/Program.cs
Scionwest_cp 3cfa72ef69 - Complete re-work of the Realm Explorer and Zone Builder.
- Realm Explorer & Zone Builder now work together correctly.
 - Program.CurrentEditor now holds the currently running editor.
 - BaseObject.ToString() added to return the Name of the object if ToString() is used.
 - GetZone() method added to Realm.cs
2009-12-04 23:15:33 -08:00

43 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
//MudEngine
using MudDesigner.MudEngine;
using MudDesigner.MudEngine.Attributes;
using MudDesigner.MudEngine.FileSystem;
using MudDesigner.MudEngine.Objects;
using MudDesigner.MudEngine.Objects.Environment;
namespace MudDesigner
{
static class Program
{
public static ProjectInformation Project{ get; set; }
public static Realm Realm { get; set; }
public static Zone Zone {get;set;}
public static Room Room { get; set; }
public static ManagedScripting.ScriptingEngine ScriptEngine { get; set; }
public static Form CurrentEditor { get; set; }
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Project = new ProjectInformation();
FileManager.ValidateDataPaths();
FileManager.FileType = FileManager.OutputFormats.XML;
string filename = System.IO.Path.Combine(FileManager.GetDataPath(SaveDataTypes.Root), "Project.Xml");
if (System.IO.File.Exists(filename))
Project = (ProjectInformation)FileManager.Load(filename, Project);
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new MudDesigner.Editors.ToolkitLauncher());
}
}
}