muddesigner/Mud Designer/Program.cs
Scionwest_cp c7f5a9b2a7
2009-12-08 10:34:20 -08:00

47 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
//MudEngine
using MudDesigner.MudEngine;
using MudDesigner.MudEngine.Attributes;
using MudDesigner.MudEngine.FileSystem;
using MudDesigner.MudEngine.GameManagement;
using MudDesigner.MudEngine.GameObjects;
using MudDesigner.MudEngine.GameObjects.Environment;
//Script Engine
using ManagedScripting;
using ManagedScripting.CodeBuilding;
namespace MudDesigner
{
static class Program
{
public static ProjectInformation Project { get; set; }
public static Realm Realm { get; set; }
public static Zone Zone {get;set;}
public static Room Room { get; set; }
public static ScriptingEngine ScriptEngine { get; set; }
public static Form CurrentEditor { get; set; }
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Project = new ProjectInformation();
FileManager.ValidateDataPaths();
FileManager.FileType = FileManager.OutputFormats.XML;
string filename = System.IO.Path.Combine(FileManager.GetDataPath(SaveDataTypes.Root), "Project.Xml");
if (System.IO.File.Exists(filename))
Project = (ProjectInformation)FileManager.Load(filename, Project);
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new MudDesigner.Editors.ToolkitLauncher());
}
}
}