muddesigner/Mud Designer/Program.cs
Scionwest_cp 37b2d42b4c - Toolkit now saves and loads settings file
- Toolkit supports a default toolkit realm. Zone Builder now loads the default Realm each time it is opened. Allows developers to work on one Realm without having to re-select the Realm each time the Zone Builder is opened.
 - Toolkit settings properties are no longer static within Settings.cs.
 - Program.cs now contains a staticu property for Toolkit settings.
2009-12-08 17:27:55 -08:00

61 lines
2.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
//MudEngine
using MudDesigner.MudEngine;
using MudDesigner.MudEngine.Attributes;
using MudDesigner.MudEngine.FileSystem;
using MudDesigner.MudEngine.GameManagement;
using MudDesigner.MudEngine.GameObjects;
using MudDesigner.MudEngine.GameObjects.Environment;
//Script Engine
using ManagedScripting;
using ManagedScripting.CodeBuilding;
namespace MudDesigner
{
static class Program
{
public static ProjectInformation Project { get; set; }
public static Realm Realm { get; set; }
public static Zone Zone {get;set;}
public static Room Room { get; set; }
public static ScriptingEngine ScriptEngine { get; set; }
public static Form CurrentEditor { get; set; }
public static Settings Settings { get; set; }
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
//Creates a new instance of the project and settings
Project = new ProjectInformation();
Settings = new Settings();
//Make sure our directory structure is created
FileManager.ValidateDataPaths();
//Setup what fileformat we are going to use.
FileManager.FileType = FileManager.OutputFormats.XML;
//Load the MUD project if the file exists
string filename = System.IO.Path.Combine(FileManager.GetDataPath(SaveDataTypes.Root), "Project.Xml");
if (System.IO.File.Exists(filename))
Project = (ProjectInformation)FileManager.Load(filename, Project);
//Load the toolkit settings if it exists.
filename = System.IO.Path.Combine(Application.StartupPath, "Toolkit.xml");
if (System.IO.File.Exists(filename))
Settings = (Settings)FileManager.Load(filename, Settings);
//Setup default application properties
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
//Run the toolkit
Application.Run(new MudDesigner.Editors.ToolkitLauncher());
}
}
}