- Cleaned up the code within the editor. Realm Explorer: - Some UI adjustments. Room Designer: - Program.Room is no longer re-instanced after the room designer saves a room. Toolkit Launcher: - Zone and Room edior buttons removed. They can now only be accessed via the Realm Explorer. - Changed the Toolkit Title. Zone Builder: - Began Room Doorway linking UI design. Mud Engine: - Zones now instance the Rooms collection. - Travel Directions now moved from Environment namespace and placed within Objects namespace. - Travel Directions now contains a class and method for returning the opposite direction provided. (ex: GetReverseDirection(TravelDirections.West) returns East).
43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Windows.Forms;
|
|
//MudEngine
|
|
using MudDesigner.MudEngine;
|
|
using MudDesigner.MudEngine.Attributes;
|
|
using MudDesigner.MudEngine.FileSystem;
|
|
using MudDesigner.MudEngine.Objects;
|
|
using MudDesigner.MudEngine.Objects.Environment;
|
|
|
|
namespace MudDesigner
|
|
{
|
|
static class Program
|
|
{
|
|
public static ProjectInformation Project { get; set; }
|
|
public static Realm Realm { get; set; }
|
|
public static Zone Zone {get;set;}
|
|
public static Room Room { get; set; }
|
|
public static ManagedScripting.ScriptingEngine ScriptEngine { get; set; }
|
|
public static Form CurrentEditor { get; set; }
|
|
|
|
/// <summary>
|
|
/// The main entry point for the application.
|
|
/// </summary>
|
|
[STAThread]
|
|
static void Main()
|
|
{
|
|
Project = new ProjectInformation();
|
|
|
|
FileManager.ValidateDataPaths();
|
|
FileManager.FileType = FileManager.OutputFormats.XML;
|
|
|
|
string filename = System.IO.Path.Combine(FileManager.GetDataPath(SaveDataTypes.Root), "Project.Xml");
|
|
if (System.IO.File.Exists(filename))
|
|
Project = (ProjectInformation)FileManager.Load(filename, Project);
|
|
|
|
Application.EnableVisualStyles();
|
|
Application.SetCompatibleTextRenderingDefault(false);
|
|
Application.Run(new MudDesigner.Editors.ToolkitLauncher());
|
|
}
|
|
}
|
|
}
|