- Moved ValidateDataPaths() from Engine.cs to FileManager.cs - Moved GetDataPath() from Engine.cs to FileManager.cs - Moved SaveDataTypes out from Engine.cs into it's own file. MudEngine.FileSystem.SaveDataTypes.cs - Moved _CurrentRoom, _CurrentZone, _CurrentRealm and _ScriptEngine out from all editors containing those Fields, and placed them as static properties within Program.cs Room, Zone, Realm and ScriptEngine Properties - Created 3 new Interfaces. IGameObject, IQuest and IRuleSet. - Created QuestSetup class to begin working on Quest Editor at some point.
41 lines
1.4 KiB
C#
41 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Windows.Forms;
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//MudEngine
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using MudDesigner.MudEngine;
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using MudDesigner.MudEngine.Attributes;
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using MudDesigner.MudEngine.FileSystem;
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using MudDesigner.MudEngine.Objects;
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using MudDesigner.MudEngine.Objects.Environment;
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namespace MudDesigner
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{
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static class Program
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{
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public static ProjectInformation Project{ get; set; }
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public static Realm Realm { get; set; }
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public static Zone Zone {get;set;}
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public static Room Room { get; set; }
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public static ManagedScripting.ScriptingEngine ScriptEngine { get; set; }
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/// <summary>
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/// The main entry point for the application.
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/// </summary>
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[STAThread]
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static void Main()
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{
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FileManager.ValidateDataPaths();
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FileManager.FileType = FileManager.OutputFormats.XML;
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Project = new ProjectInformation();
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string filename = System.IO.Path.Combine(FileManager.GetDataPath(SaveDataTypes.Root), "Project.Xml");
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if (System.IO.File.Exists(filename))
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Project = (ProjectInformation)FileManager.Load(filename, Project);
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Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(false);
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Application.Run(new MudDesigner.Editors.ToolkitLauncher());
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}
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}
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}
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