muddesigner/Mud Designer/Program.cs
Scionwest_cp 379c6f844d - Renamed FileSystem.FileSystem.cs to FileSystem.FileManager.cs
- Moved ValidateDataPaths() from Engine.cs to FileManager.cs
 - Moved GetDataPath() from Engine.cs to FileManager.cs
 - Moved SaveDataTypes out from Engine.cs into it's own file. MudEngine.FileSystem.SaveDataTypes.cs
 - Moved _CurrentRoom, _CurrentZone, _CurrentRealm and _ScriptEngine out from all editors containing those Fields, and placed them as static properties within Program.cs Room, Zone, Realm and ScriptEngine Properties
 - Created 3 new Interfaces. IGameObject, IQuest and IRuleSet.
 - Created QuestSetup class to begin working on Quest Editor at some point.
2009-12-02 18:57:03 -08:00

41 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
//MudEngine
using MudDesigner.MudEngine;
using MudDesigner.MudEngine.Attributes;
using MudDesigner.MudEngine.FileSystem;
using MudDesigner.MudEngine.Objects;
using MudDesigner.MudEngine.Objects.Environment;
namespace MudDesigner
{
static class Program
{
public static ProjectInformation Project{ get; set; }
public static Realm Realm { get; set; }
public static Zone Zone {get;set;}
public static Room Room { get; set; }
public static ManagedScripting.ScriptingEngine ScriptEngine { get; set; }
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
FileManager.ValidateDataPaths();
FileManager.FileType = FileManager.OutputFormats.XML;
Project = new ProjectInformation();
string filename = System.IO.Path.Combine(FileManager.GetDataPath(SaveDataTypes.Root), "Project.Xml");
if (System.IO.File.Exists(filename))
Project = (ProjectInformation)FileManager.Load(filename, Project);
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new MudDesigner.Editors.ToolkitLauncher());
}
}
}