- Zones can not be instanced without providing the owning realm in its constructor.
- Started adding tooltips to the editors.
- Zone Builder now checks if a Realm has been loaded yet or not prior to creating Zones.
- Zone Builder will not allow Rooms to be created within new Zones until the Zone has been saved.
- Zone Builder checks if a New Zone has not been saved yet prior to creating another New Zone
- Renamed Room.ParentZone to Room.Zone to be consistent with the Realm and Zone classes.
- Cleaned up the code within the editor.
Realm Explorer:
- Some UI adjustments.
Room Designer:
- Program.Room is no longer re-instanced after the room designer saves a room.
Toolkit Launcher:
- Zone and Room edior buttons removed. They can now only be accessed via the Realm Explorer.
- Changed the Toolkit Title.
Zone Builder:
- Began Room Doorway linking UI design.
Mud Engine:
- Zones now instance the Rooms collection.
- Travel Directions now moved from Environment namespace and placed within Objects namespace.
- Travel Directions now contains a class and method for returning the opposite direction provided. (ex: GetReverseDirection(TravelDirections.West) returns East).