muddesigner/Mud Designer/MudEngine/GameObjects/Environment/Zone.cs
Scionwest_cp 4ebce0a987 Project Settings:
- Cleaned up the code within the editor.

Realm Explorer:
 - Some UI adjustments.

Room Designer:
 - Program.Room is no longer re-instanced after the room designer saves a room.

Toolkit Launcher:
 - Zone and Room edior buttons removed. They can now only be accessed via the Realm Explorer.
 - Changed the Toolkit Title.

Zone Builder:
 - Began Room Doorway linking UI design.

Mud Engine:
 - Zones now instance the Rooms collection.
 - Travel Directions now moved from Environment namespace and placed within Objects namespace.
 - Travel Directions now contains a class and method for returning the opposite direction provided. (ex: GetReverseDirection(TravelDirections.West) returns East).
2009-12-06 00:13:43 -08:00

25 lines
526 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MudDesigner.MudEngine.Objects.Environment
{
public class Zone : BaseObject
{
[System.ComponentModel.Browsable(false)]
public string Realm
{
get;
set;
}
[System.ComponentModel.Browsable(false)]
public List<Room> Rooms { get; set; }
public Zone()
{
Rooms = new List<Room>();
}
}
}