muddesigner/Mud Designer/MudEngine/GameObjects/Environment/Zone.cs
Scionwest_cp 44431ecade - Zones build their Room collection during instancing.
- Zones can not be instanced without providing the owning realm in its constructor.
 - Started adding tooltips to the editors.
 - Zone Builder now checks if a Realm has been loaded yet or not prior to creating Zones.
 - Zone Builder will not allow Rooms to be created within new Zones until the Zone has been saved.
 - Zone Builder checks if a New Zone has not been saved yet prior to creating another New Zone
 - Renamed Room.ParentZone to Room.Zone to be consistent with the Realm and Zone classes.
2009-12-08 15:49:43 -08:00

79 lines
2.1 KiB
C#

using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
using System.Xml.Serialization;
using MudDesigner.MudEngine.FileSystem;
using MudDesigner.MudEngine.GameObjects;
namespace MudDesigner.MudEngine.GameObjects.Environment
{
[XmlInclude(typeof(Room))]
public class Zone : BaseObject
{
[Category("Environment Information")]
[DefaultValue(0)]
public int StatDrainAmount
{
get;
set;
}
[Category("Environment Information")]
[DefaultValue(false)]
public bool StatDrain
{
get;
set;
}
[ReadOnly(true)]
[Category("Environment Information")]
public string Realm
{
get;
set;
}
internal List<Room> Rooms { get; set; }
public Zone()
{
throw new NotSupportedException("Parameterless constructors of Type " + this.GetType().FullName + " is not supported.");
}
public Zone(Realm realm)
{
Rooms = new List<Room>();
//incase a realm hasn't been assigned to it yet.
if (this.Realm == null)
return;
//Create our collection of Rooms.
string realmPath = Path.Combine(FileManager.GetDataPath(SaveDataTypes.Realms), realm.Name);
string zonePath = Path.Combine(realmPath, this.Name);
string[] rooms = Directory.GetFiles(zonePath, "*.room");
foreach (string file in rooms)
{
Room r = new Room();
r = (Room)FileManager.Load(file, r);
this.Rooms.Add(r);
}
}
public Room GetRoom(string RoomName)
{
foreach (Room r in Rooms)
{
if (r.Name == RoomName)
return r;
}
return null;
}
}
}