- Fixed command engine stalling when waiting for one users command to finish before starting another users command. - Commands are loaded into static List collections, but the Execute command itself is now no longer static. - Player.CommandSystem property added so each player has their own commandengine to process their input. |
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.. | ||
CommandExit.cs | ||
CommandLoad.cs | ||
CommandLogin.cs | ||
CommandLook.cs | ||
CommandRestart.cs | ||
CommandSave.cs | ||
CommandWalk.cs |