- Sending messages to the client from the server is now an added feature. Use Game.SendMessage() - Added Load and Save commands for players. - Added Missing SaveDataPaths struct file.
29 lines
744 B
C#
29 lines
744 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using MudEngine.FileSystem;
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using MudEngine.GameManagement;
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using MudEngine.GameObjects;
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using MudEngine.GameObjects.Characters;
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namespace MudEngine.Commands
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{
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public class CommandSave : IGameCommand
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{
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public bool Override { get; set; }
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public string Name { get; set; }
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public CommandResults Execute(string command, BaseCharacter player)
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{
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string path = player.ActiveGame.DataPaths.Players;
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string filename = Path.Combine(path, player.Filename);
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player.Save(filename);
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return new CommandResults();
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}
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}
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}
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