muddesigner/MudEngine/Commands/CommandRestart.cs
Scionwest_cp 4be5a831b1 MudEngine:
- BaseObject Saving and Loading fully implemented.
 - BaseCharacter Saving and Loading fully implemented.
 - Game.cs now contains SaveDataPaths property for allowing users to define where their data will be saved.
 -
2010-07-30 19:02:05 -07:00

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1.4 KiB
C#

//Microsoft.NET Framework
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Net;
using System.Net.Sockets;
//MUD Engine
using MudEngine.GameObjects.Characters;
using MudEngine.GameManagement;
using MudEngine.GameObjects.Environment;
using MudEngine.GameObjects;
using MudEngine.FileSystem;
namespace MudEngine.Commands
{
class CommandRestart : IGameCommand
{
public string Name { get; set; }
public bool Override { get; set; }
public CommandResults Execute(string command, BaseCharacter player)
{
if (player.Role == SecurityRoles.Admin)
{
string path = player.ActiveGame.DataPaths.Players;
for (int i = 0; i < player.ActiveGame.PlayerCollection.Length; i++)
{
string filename = Path.Combine(path, player.ActiveGame.PlayerCollection[i].Filename);
player.ActiveGame.PlayerCollection[i].Save(filename);
}
player.ActiveGame.Server.EndServer();
player.ActiveGame.Server.Initialize(555, ref player.ActiveGame.PlayerCollection);
return new CommandResults("Server Restarted.");
}
return new CommandResults("Access Denied.");
}
}
}