- BaseObject Saving and Loading fully implemented. - BaseCharacter Saving and Loading fully implemented. - Game.cs now contains SaveDataPaths property for allowing users to define where their data will be saved. -
42 lines
No EOL
1.4 KiB
C#
42 lines
No EOL
1.4 KiB
C#
//Microsoft.NET Framework
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using System.Net;
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using System.Net.Sockets;
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//MUD Engine
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using MudEngine.GameObjects.Characters;
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using MudEngine.GameManagement;
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using MudEngine.GameObjects.Environment;
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using MudEngine.GameObjects;
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using MudEngine.FileSystem;
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namespace MudEngine.Commands
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{
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class CommandRestart : IGameCommand
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{
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public string Name { get; set; }
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public bool Override { get; set; }
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public CommandResults Execute(string command, BaseCharacter player)
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{
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if (player.Role == SecurityRoles.Admin)
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{
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string path = player.ActiveGame.DataPaths.Players;
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for (int i = 0; i < player.ActiveGame.PlayerCollection.Length; i++)
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{
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string filename = Path.Combine(path, player.ActiveGame.PlayerCollection[i].Filename);
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player.ActiveGame.PlayerCollection[i].Save(filename);
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}
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player.ActiveGame.Server.EndServer();
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player.ActiveGame.Server.Initialize(555, ref player.ActiveGame.PlayerCollection);
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return new CommandResults("Server Restarted.");
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}
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return new CommandResults("Access Denied.");
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}
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}
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} |