- Fixed command engine stalling when waiting for one users command to finish before starting another users command. - Commands are loaded into static List collections, but the Execute command itself is now no longer static. - Player.CommandSystem property added so each player has their own commandengine to process their input. |
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.. | ||
..svnbridge | ||
Commands | ||
FileSystem | ||
GameManagement | ||
GameObjects | ||
Networking | ||
Properties | ||
Scripting | ||
MudEngine.csproj | ||
startup.dat |