muddesigner/MudEngine/WinPC.Engine/States/MainMenuState.cs
Scionwest_cp f977376ac3 Player.ToString retuns IPlayer.Name
ServerDirector.GetPlayer() helper method added for getting a player from the server without providing access to the servers collection libraries.
ConnectState.Render() has some test code used when writing ServerDirector.GetPlayer()

Started converting ConnectedPlayer and ConnectedThread collections to a single Dictionary collection.  Not migrating everything to it until helper methods are finished.
2012-06-05 20:46:11 -07:00

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1.2 KiB
C#

using System.Net.Sockets;
using System.Text;
using WinPC.Engine.Abstract.Core;
using WinPC.Engine.Commands;
using WinPC.Engine.Directors;
namespace WinPC.Engine.States
{
public class MainMenuState : IState
{
public ServerDirector Director { get; private set; }
private Socket Connection { get; set; }
private ASCIIEncoding Encoding { get; set; }
private int Index;
public MainMenuState(ServerDirector director)
{
Director = director;
Encoding = new ASCIIEncoding();
}
public void Render(int index)
{
Index = index;
Connection = Director.ConnectedPlayers[index].Connection;
Director.ConnectedPlayers[index].Connection.Send(Encoding.GetBytes("Your now in the Main Menu State Welcome!! !"+"\n\r"));
}
public ICommand GetCommand()
{
var input = Director.RecieveInput(Index);
if(input == "connect")
{
return new SwitchStateCommand(Director, new ConnectState(Director),Index);
}
return new InvalidCommand(Connection);
}
}
}