- Converted all Types from C# types to .NET Types (such as bool changed to Boolean, and int changed to Int32). - Zone no longer gets saved from within GameWorld.Save, but rather in Realm.Save() - Room no longer gets saved from within GameWorld.Save(), but rather in Zone.Save(); - Added new SaveWorld command that admins only can execute to force save the world. It's not fully implemented at this time. MudGame: - began work on command execution from within the server while it's running.
53 lines
1.4 KiB
C#
53 lines
1.4 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.IO;
|
|
|
|
using MudEngine.FileSystem;
|
|
|
|
namespace MudEngine.GameManagement
|
|
{
|
|
public static class Log
|
|
{
|
|
static List<String> cachedMessages = new List<String>();
|
|
public static Boolean IsVerbose;
|
|
|
|
public static void Write(String message)
|
|
{
|
|
String filename = Path.Combine(FileManager.GetDataPath(SaveDataTypes.Root), "Log.txt");
|
|
StreamWriter sw;
|
|
|
|
if (File.Exists(filename))
|
|
sw = File.AppendText(filename);
|
|
else
|
|
sw = File.CreateText(filename);
|
|
|
|
sw.WriteLine(message);
|
|
sw.Close();
|
|
|
|
//Add to the cache so consoles can get these messages if they want to.
|
|
cachedMessages.Add(message);
|
|
}
|
|
|
|
public static String GetMessages()
|
|
{
|
|
StringBuilder sb = new StringBuilder();
|
|
|
|
foreach (String message in cachedMessages)
|
|
{
|
|
sb.AppendLine(message);
|
|
}
|
|
|
|
if ((sb.ToString() == "") || (IsVerbose))
|
|
return "";
|
|
else
|
|
return sb.ToString();
|
|
}
|
|
|
|
public static void FlushMessages()
|
|
{
|
|
cachedMessages = new List<String>();
|
|
}
|
|
}
|
|
}
|