- Converted all Types from C# types to .NET Types (such as bool changed to Boolean, and int changed to Int32). - Zone no longer gets saved from within GameWorld.Save, but rather in Realm.Save() - Room no longer gets saved from within GameWorld.Save(), but rather in Zone.Save(); - Added new SaveWorld command that admins only can execute to force save the world. It's not fully implemented at this time. MudGame: - began work on command execution from within the server while it's running.
30 lines
629 B
C#
30 lines
629 B
C#
//Microsoft .NET Framework
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
|
|
namespace MudEngine.GameManagement
|
|
{
|
|
public class CommandResults
|
|
{
|
|
/// <summary>
|
|
/// Result of the command.
|
|
/// </summary>
|
|
public object[] Result { get; set; }
|
|
|
|
public CommandResults()
|
|
{
|
|
}
|
|
|
|
public CommandResults(object[] Result)
|
|
{
|
|
this.Result = Result;
|
|
}
|
|
|
|
public CommandResults(String message)
|
|
{
|
|
this.Result = new object[] { message };
|
|
}
|
|
}
|
|
}
|