Commit graph

6 commits

Author SHA1 Message Date
Scionwest_cp
2c39c7538e Room save/load code under construction. Realized during implementation that I will need to re-work the environment save code due to how rooms doors are loaded and saved. 2012-03-11 16:50:28 -07:00
Scionwest_cp
706c770dd7 CharacterStats.ToString() now returns a formatted string with all of the stats.
StandardGame and it's Child Classes display the name of the game when ToString() is invoked.
Realm and Zone save/load code is completed.
2012-03-11 13:25:32 -07:00
Scionwest_cp
ee3cd897f2 Began work on Environment save code.
Restructured the project save data folder layout when the engine starts.
The XMLData class now creates directories if they are missing.  Individual classes no longer need to check if a path is valid before saving.
Filenames are now automatically generated and no longer assigned by developers.  This change has been made across all classes that are savable which required some changing of the Save() method arguments.
2012-03-10 20:47:12 -08:00
Scionwest_cp
9b475691d5 Primarily a bug fix check-in 2012-03-10 14:23:13 -08:00
Scionwest_cp
c40d32e7ae Basic Realm->Zone->Room combination is now created during World.Initialize(). This will be replaced with loading XML instead of hard-coding.
Newly created characters are assigned to the new World.StartLocation.
Rooms can now be connected.
Realms and Zones can create Zones and Rooms accordingly
Force moving of a character is now supported.  Walking has yet to be implemented.
2012-03-04 16:56:04 -08:00
Scionwest_cp
a3eb1b5fad Began initial work on the game world. World, Realm, Zone, Room and Doorway classes created but not implemented. 2012-03-04 11:48:11 -08:00