55 lines
1.3 KiB
C#
55 lines
1.3 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
|
|
using MudEngine.Core.Interfaces;
|
|
using MudEngine.GameScripts;
|
|
using MudEngine.Game.Characters;
|
|
|
|
namespace MudEngine.Game.Environment
|
|
{
|
|
public class Zone : BaseScript, IGameComponent, ISavable, IUpdatable
|
|
{
|
|
/// <summary>
|
|
/// Gets or Sets the what stats
|
|
/// </summary>
|
|
public CharacterStats StatDrain { get; set; }
|
|
|
|
public Boolean Safe { get; set; }
|
|
|
|
public String Realm { get; private set; }
|
|
|
|
public Zone(StandardGame game, String name, String description) : base(game, name, description)
|
|
{
|
|
this._RoomCollection = new List<Room>();
|
|
}
|
|
|
|
public void Initialize()
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
public void Destroy()
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
public string Filename
|
|
{
|
|
get { throw new NotImplementedException(); }
|
|
}
|
|
|
|
public void Update()
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
public void CreateRoom(String name, String description)
|
|
{
|
|
|
|
}
|
|
|
|
private List<Room> _RoomCollection;
|
|
}
|
|
}
|