muddesigner/MudEngine/WinPC_Engine/Game/Environment/Zone.cs
Scionwest_cp 706c770dd7 CharacterStats.ToString() now returns a formatted string with all of the stats.
StandardGame and it's Child Classes display the name of the game when ToString() is invoked.
Realm and Zone save/load code is completed.
2012-03-11 13:25:32 -07:00

145 lines
4.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using MudEngine.Core.Interfaces;
using MudEngine.GameScripts;
using MudEngine.Game.Characters;
using MudEngine.Core;
namespace MudEngine.Game.Environment
{
public class Zone : Environment
{
public new String Filename
{
get
{
String path = Path.Combine(Path.GetDirectoryName(this.Realm.Filename), "Zones", this.Name + "." + this.GetType().Name);
return path;
}
}
/// <summary>
/// Gets or Sets the what stats
/// </summary>
public CharacterStats StatDrain { get; set; }
public Boolean Safe { get; set; }
public Realm Realm { get; set; }
public Zone(StandardGame game, String name, String description, Realm realm) : base(game, name, description)
{
this.Realm = realm;
this._RoomCollection = new List<Room>();
}
public override bool Save()
{
if (!base.Save(true))
return false;
this.SaveData.AddSaveData("Safe", this.Safe.ToString());
this.SaveData.AddSaveData("CharacterStats", this.StatDrain.ToString());
return this.SaveData.Save(this.Filename);
}
public override void Load(string filename)
{
String path = Path.GetDirectoryName(filename);
if (!Directory.Exists(path))
return;
base.Load(filename);
try { this.Safe = Convert.ToBoolean(this.SaveData.GetData("Safe")); }
catch { this.LoadFailedMessage("Safe"); }
try
{
String data = this.SaveData.GetData("CharacterStats");
String[] stats = data.Split('.');
CharacterStats charStats = new CharacterStats();
foreach (String stat in stats)
{
String[] value = stat.Split(':');
switch (value[0])
{
case "Strength":
charStats.Strength = Convert.ToInt32(value[1]);
break;
case "Dexterity":
charStats.Dexterity = Convert.ToInt32(value[1]);
break;
case "Constitution":
charStats.Constitution = Convert.ToInt32(value[1]);
break;
case "Wisdom":
charStats.Wisdom = Convert.ToInt32(value[1]);
break;
case "Charisma":
charStats.Charisma = Convert.ToInt32(value[1]);
break;
case "Experience":
charStats.Experience = Convert.ToInt32(value[1]);
break;
}
}
}
catch
{
this.LoadFailedMessage("CharacterStats");
}
}
public Room CreateRoom(String name, String description)
{
Room room = new Room(this.Game, name, description, this);
foreach(Room r in this._RoomCollection)
{
if (r.Name == name)
{
Logger.WriteLine("An attempt to create a duplicate Room was stopped. Room '" + name + "' was not created within the Zone '" + this.Name + "'");
return null;
}
}
this._RoomCollection.Add(room);
return room;
}
public Boolean LinkRooms(String departingRoom, String arrivalRoom, AvailableTravelDirections direction)
{
Room depart, arrival;
depart = this.GetRoom(departingRoom);
arrival = this.GetRoom(arrivalRoom);
if (depart == null || arrivalRoom == null)
return false;
Boolean result = depart.LinkRooms(direction, arrival);
return result;
}
public Room GetRoom(String room)
{
foreach (Room r in this._RoomCollection)
{
if (r.Name == room)
return r;
}
return null;
}
private List<Room> _RoomCollection;
}
}