- Updated all game commands to support the new Player.Send() method. Returning CommandResults is no longer supported.
- Login command now executes the Look command upon completing login.
- Look command now supports Rooms DetailDescription property. Use this for multi-line descriptions.
- Several changes to the Restart command. Still not working fully however, it no longer calls duplicate methods.
- Fixed Walk command not moving players around.
- Loading engine commands no longer happens more than once.
- Added additional Server Console log output
- BaseCharacter.Send() now correctly displays content to the user and prints the "Command:" message to the player after every command completed.
- The Server now sets Player.IsControlled to true when a player connects.
- BaseCharacter.Send() checks if the game is multi-player or not. If it is, it prints to Console, if not then prints to telnet clients.
Mud Offline Example:
- Updated Zeroth Realm creation to use Room.DetailDescription now that the Look command supports it.
- Updated the Game loop. No longer needs to print to the console due to the player.Execute() command automatically printing content to the console.
Mud Server:
- Removed player from server as it was not being used any longer.
- No longer holds on startup for other Players
- Was crashing when I exited with multiple players because the filename was "", so I uncommented the line making the filename and that did the trick.
- Fix: Does it really save? lol.
- Fix: On startup I get a spam of "Loaded MudDesigner.dll", I'd fix but I don't know where it is o.O
- Fixed command engine stalling when waiting for one users command to finish before starting another users command.
- Commands are loaded into static List collections, but the Execute command itself is now no longer static.
- Player.CommandSystem property added so each player has their own commandengine to process their input.
- Receives junk sent by telnet client upon established connection
- Fixed up some problems with ReadInput
- Fixed up Disconnect
- Replaced some Log() calls.
- Commented out Initialize on a new thread, will be uncommented when CommandEngine is fixed.
- CommandEngine doesn't want to do things while other things are happening even though they are on different threads... Fix that?
- Corrected CommandLogin to support the Player.Send/Receive methods.
- Re-organized the Game class source code and added additional commenting.
- Began adding code to remove un-wanted characters in the received byte stream in Player.Receive()
- Sending messages to the client from the server is now an added feature. Use Game.SendMessage()
- Added Load and Save commands for players.
- Added Missing SaveDataPaths struct file.