- Updated all game commands to support the new Player.Send() method. Returning CommandResults is no longer supported. - Login command now executes the Look command upon completing login. - Look command now supports Rooms DetailDescription property. Use this for multi-line descriptions. - Several changes to the Restart command. Still not working fully however, it no longer calls duplicate methods. - Fixed Walk command not moving players around. - Loading engine commands no longer happens more than once. - Added additional Server Console log output - BaseCharacter.Send() now correctly displays content to the user and prints the "Command:" message to the player after every command completed. - The Server now sets Player.IsControlled to true when a player connects. - BaseCharacter.Send() checks if the game is multi-player or not. If it is, it prints to Console, if not then prints to telnet clients. Mud Offline Example: - Updated Zeroth Realm creation to use Room.DetailDescription now that the Look command supports it. - Updated the Game loop. No longer needs to print to the console due to the player.Execute() command automatically printing content to the console. Mud Server: - Removed player from server as it was not being used any longer.
60 lines
1.8 KiB
C#
60 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using MudEngine.GameObjects.Characters;
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using MudEngine.GameManagement;
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using MudEngine.Commands;
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using MudEngine.GameObjects.Environment;
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namespace MudEngine.Commands
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{
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public class CommandLogin : IGameCommand
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{
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public bool Override { get; set; }
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public string Name { get; set; }
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public CommandResults Execute(string command, BaseCharacter player)
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{
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player.Send(player.ActiveGame.GameTitle);
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player.Send(player.ActiveGame.Version);
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player.Send(player.ActiveGame.Story);
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player.Send("");
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bool isLegal = false;
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while (!isLegal)
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{
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player.Send("Enter Character Name: ", false);
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string input = player.ReadInput();
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bool foundName = false;
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foreach (BaseCharacter bc in player.ActiveGame.PlayerCollection)
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{
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if (bc.Name == input)
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{
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player.Send("Character name already taken.");
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foundName = true;
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break;
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}
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}
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if (!foundName)
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{
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if (input == "")
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continue;
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else
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{
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isLegal = true;
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player.Name = input;
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}
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}
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}
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player.Send("Welcome " + player.Name + "!");
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player.CommandSystem.ExecuteCommand("Look", player);
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return new CommandResults();
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}
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}
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}
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