muddesigner/MudEngine/Commands/CommandLogin.cs
Scionwest_cp 607bd673a5 MudEngine:
- Sending messages to the client from the server is now an added feature. Use Game.SendMessage()
 - Added Load and Save commands for players.
 - Added Missing SaveDataPaths struct file.
2010-07-30 19:31:49 -07:00

31 lines
988 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MudEngine.GameObjects.Characters;
using MudEngine.GameManagement;
using MudEngine.Commands;
using MudEngine.GameObjects.Environment;
namespace MudEngine.Commands
{
public class CommandLogin : IGameCommand
{
public bool Override { get; set; }
public string Name { get; set; }
public CommandResults Execute(string command, BaseCharacter player)
{
player.ActiveGame.SendMessage(player.ActiveGame.GameTitle, player);
player.ActiveGame.SendMessage(player.ActiveGame.Version, player);
player.ActiveGame.SendMessage(player.ActiveGame.Story, player);
player.ActiveGame.SendMessage("", player);
player.ActiveGame.SendMessage("Enter Character Name: ", player, false);
//TODO: Read user input...
return new CommandResults();
}
}
}