Initial Check in of Mud Designer.
Includes initial Designer HOME and partial Project Manager
This commit is contained in:
parent
29fb9f1625
commit
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33 changed files with 1859 additions and 0 deletions
32
MUDEngine/Engine.cs
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32
MUDEngine/Engine.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace MUDEngine
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{
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public class Engine
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{
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/// <summary>
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/// Used to ensure that the paths needed to run the game exists.
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/// </summary>
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/// <param name="validatedPath"></param>
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public static void ValidateProjectPath(string validatedPath)
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{
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string dataPath = System.IO.Path.Combine(validatedPath, "Data");
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if (!System.IO.Directory.Exists(dataPath))
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System.IO.Directory.CreateDirectory(dataPath);
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//begin checking directories
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string[] paths = { "Rooms", "Zones", "Realms" };
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foreach (var path in paths)
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{
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string createPath = System.IO.Path.Combine(dataPath, path);
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if (!System.IO.Directory.Exists(createPath))
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System.IO.Directory.CreateDirectory(createPath);
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}
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}
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}
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}
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14
MUDEngine/Environment/Door.cs
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14
MUDEngine/Environment/Door.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace MUDEngine.Environment
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{
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/// <summary>
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/// Doors connect two Rooms together, allowing a player to move from one room to the next.
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/// </summary>
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public class Door
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{
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}
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}
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22
MUDEngine/Environment/Realm.cs
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22
MUDEngine/Environment/Realm.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace MUDEngine.Environment
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{
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/// <summary>
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/// A Realm contains an unlimited number of Zones, allowing developers to split their worlds up into chunks.
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/// </summary>
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public class Realm
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{
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/// <summary>
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/// The name of the realm.
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/// </summary>
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public string Name
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{
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get;
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set;
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}
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}
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}
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15
MUDEngine/Environment/Room.cs
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15
MUDEngine/Environment/Room.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace MUDEngine.Environment
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{
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/// <summary>
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/// Rooms are traversable by players during gameplay. They are connected via Door objects, that allow players
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/// to move from one room to another.
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/// </summary>
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public class Room
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{
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}
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}
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14
MUDEngine/Environment/Zone.cs
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14
MUDEngine/Environment/Zone.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace MUDEngine.Environment
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{
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/// <summary>
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/// Zones contain an unlimited number of Rooms.
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/// </summary>
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public class Zone
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{
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}
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}
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67
MUDEngine/MUDEngine.csproj
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67
MUDEngine/MUDEngine.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>9.0.21022</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{33828B3B-F227-4726-8FCD-3D9D780E643D}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>MUDEngine</RootNamespace>
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<AssemblyName>MUDEngine</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Xml.Linq">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Data.DataSetExtensions">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="ProjectInformation.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Engine.cs" />
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<Compile Include="Environment\Door.cs" />
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<Compile Include="Environment\Realm.cs" />
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<Compile Include="Environment\Room.cs" />
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<Compile Include="Environment\Zone.cs" />
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<Compile Include="XmlSerialization.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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83
MUDEngine/ProjectInformation.cs
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83
MUDEngine/ProjectInformation.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.ComponentModel;
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using System.Collections.Generic;
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using System.Xml.Serialization;
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using System.Xml;
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namespace MUDEngine
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{
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[XmlInclude(typeof(StartingLocation))]
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public class ProjectInformation
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{
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public struct StartingLocation
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{
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public Environment.Room Room;
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public Environment.Zone Zone;
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public Environment.Realm Realm;
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}
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#region ====== Public Enumerators, Structures & Properties ======
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[Category("Company Information")]
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/// <summary>
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/// Gets or Sets the name of the company
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/// </summary>
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public string CompanyName { get; set; }
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[Category("Company Information")]
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/// <summary>
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/// Gets or Sets the companies website for this project
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/// </summary>
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public string Website { get; set; }
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[Category("Project Settings")]
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[Description("The name of the project.")]
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public string ProjectName { get; set; }
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[Category("Project Settings")]
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/// <summary>
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/// Gets or Sets if the game autosaves when the player changes locations.
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/// </summary>
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public bool AutoSave { get; set; }
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[Category("Project Settings")]
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/// <summary>
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/// Gets or Sets if room names are hidden during console output.
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/// </summary>
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public bool HideRoomNames { get; set; }
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[Category("Project Information")]
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public string Version { get; set; }
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public struct CurrencyInfo
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{
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public uint Amount;
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public string Name;
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public string Description;
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public uint BaseValue;
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}
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[Category("Project Information")]
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[Description("Sets the amount that the base currency is valued at.")]
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public uint BaseCurrencyAmount { get; set; }
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public uint BaseCurrencyName { get; set; }
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[Browsable(false)]
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public List<CurrencyInfo> CurrencyList { get; set; }
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[Browsable(false)]
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public string ProjectPath { get; set; }
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//TODO: Add Party support.
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#endregion
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public StartingLocation InitialLocation
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{
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get;
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set;
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}
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}
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}
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36
MUDEngine/Properties/AssemblyInfo.cs
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36
MUDEngine/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("MUDEngine")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("MUDEngine")]
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[assembly: AssemblyCopyright("Copyright © 2009")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("200fc850-33ab-4fdf-a945-b19b239a8c69")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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42
MUDEngine/XmlSerialization.cs
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42
MUDEngine/XmlSerialization.cs
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#region ====== Using Statements ======
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Reflection;
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using System.Xml;
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using System.Xml.Serialization;
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using System.IO;
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#endregion
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namespace MUDEngine
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{
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public class XmlSerialization
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{
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public static void Save(string Filename, object o)
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{
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Stream stream = File.Create(Filename);
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XmlSerializer serializer = new XmlSerializer(o.GetType());
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serializer.Serialize(stream, o);
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stream.Close();
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}
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/// <summary>
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/// Loads an item via Xml Deserialization
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/// </summary>
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/// <param name="Filename">The Xml document to deserialize.</param>
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/// <returns></returns>
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public static object Load(string Filename, object o)
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{
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Stream stream = File.OpenRead(Filename);
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object obj = new object();
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XmlSerializer serializer = new XmlSerializer(o.GetType());
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obj = (object)serializer.Deserialize(stream);
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stream.Close();
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return obj;
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}
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}
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}
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32
MudDesigner.sln
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32
MudDesigner.sln
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Microsoft Visual Studio Solution File, Format Version 10.00
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# Visual C# Express 2008
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MudDesigner", "MudDesigner\MudDesigner.csproj", "{F782C36B-5A00-4BC9-BE4E-B631729DA40E}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MUDEngine", "MUDEngine\MUDEngine.csproj", "{33828B3B-F227-4726-8FCD-3D9D780E643D}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Project Manager", "Project Manager\Project Manager.csproj", "{1D77BC25-63FD-47BB-AE08-39D0D6E1272B}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{F782C36B-5A00-4BC9-BE4E-B631729DA40E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{F782C36B-5A00-4BC9-BE4E-B631729DA40E}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{F782C36B-5A00-4BC9-BE4E-B631729DA40E}.Release|Any CPU.ActiveCfg = Release|Any CPU
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|
{F782C36B-5A00-4BC9-BE4E-B631729DA40E}.Release|Any CPU.Build.0 = Release|Any CPU
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|
{33828B3B-F227-4726-8FCD-3D9D780E643D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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|
{33828B3B-F227-4726-8FCD-3D9D780E643D}.Debug|Any CPU.Build.0 = Debug|Any CPU
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|
{33828B3B-F227-4726-8FCD-3D9D780E643D}.Release|Any CPU.ActiveCfg = Release|Any CPU
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|
{33828B3B-F227-4726-8FCD-3D9D780E643D}.Release|Any CPU.Build.0 = Release|Any CPU
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|
{1D77BC25-63FD-47BB-AE08-39D0D6E1272B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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|
{1D77BC25-63FD-47BB-AE08-39D0D6E1272B}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{1D77BC25-63FD-47BB-AE08-39D0D6E1272B}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{1D77BC25-63FD-47BB-AE08-39D0D6E1272B}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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14
MudDesigner/EditorList.txt
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14
MudDesigner/EditorList.txt
Normal file
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Project Manager
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Curreny Editor
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|
Race Builder
|
||||||
|
Class Editor
|
||||||
|
Realm Editor
|
||||||
|
Zone Builder
|
||||||
|
Room Designer
|
||||||
|
Equipment Builder
|
||||||
|
Item Designer
|
||||||
|
Skill Designer
|
||||||
|
Book Editor
|
||||||
|
NPC Manager
|
||||||
|
Quest Builder
|
||||||
|
Monster Creator
|
132
MudDesigner/MudDesigner.csproj
Normal file
132
MudDesigner/MudDesigner.csproj
Normal file
|
@ -0,0 +1,132 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProductVersion>9.0.21022</ProductVersion>
|
||||||
|
<SchemaVersion>2.0</SchemaVersion>
|
||||||
|
<ProjectGuid>{F782C36B-5A00-4BC9-BE4E-B631729DA40E}</ProjectGuid>
|
||||||
|
<OutputType>WinExe</OutputType>
|
||||||
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
|
<RootNamespace>MudDesigner</RootNamespace>
|
||||||
|
<AssemblyName>MudDesigner</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
<PublishUrl>publish\</PublishUrl>
|
||||||
|
<Install>true</Install>
|
||||||
|
<InstallFrom>Disk</InstallFrom>
|
||||||
|
<UpdateEnabled>false</UpdateEnabled>
|
||||||
|
<UpdateMode>Background</UpdateMode>
|
||||||
|
<UpdateInterval>7</UpdateInterval>
|
||||||
|
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
|
||||||
|
<UpdatePeriodically>false</UpdatePeriodically>
|
||||||
|
<UpdateRequired>false</UpdateRequired>
|
||||||
|
<MapFileExtensions>false</MapFileExtensions>
|
||||||
|
<SupportUrl>http://MudDesigner.CodePlex.com</SupportUrl>
|
||||||
|
<AutorunEnabled>true</AutorunEnabled>
|
||||||
|
<ApplicationRevision>0</ApplicationRevision>
|
||||||
|
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
|
||||||
|
<IsWebBootstrapper>false</IsWebBootstrapper>
|
||||||
|
<UseApplicationTrust>false</UseApplicationTrust>
|
||||||
|
<BootstrapperEnabled>true</BootstrapperEnabled>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>bin\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<OutputPath>bin\Release\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="System" />
|
||||||
|
<Reference Include="System.Core">
|
||||||
|
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Xml.Linq">
|
||||||
|
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Data.DataSetExtensions">
|
||||||
|
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Data" />
|
||||||
|
<Reference Include="System.Deployment" />
|
||||||
|
<Reference Include="System.Drawing" />
|
||||||
|
<Reference Include="System.Windows.Forms" />
|
||||||
|
<Reference Include="System.Xml" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="frmMain.cs">
|
||||||
|
<SubType>Form</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="frmMain.Designer.cs">
|
||||||
|
<DependentUpon>frmMain.cs</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Program.cs" />
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
<EmbeddedResource Include="frmMain.resx">
|
||||||
|
<DependentUpon>frmMain.cs</DependentUpon>
|
||||||
|
<SubType>Designer</SubType>
|
||||||
|
</EmbeddedResource>
|
||||||
|
<EmbeddedResource Include="Properties\Resources.resx">
|
||||||
|
<Generator>ResXFileCodeGenerator</Generator>
|
||||||
|
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||||
|
<SubType>Designer</SubType>
|
||||||
|
</EmbeddedResource>
|
||||||
|
<Compile Include="Properties\Resources.Designer.cs">
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DependentUpon>Resources.resx</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
<None Include="Properties\Settings.settings">
|
||||||
|
<Generator>SettingsSingleFileGenerator</Generator>
|
||||||
|
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||||
|
</None>
|
||||||
|
<Compile Include="Properties\Settings.Designer.cs">
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DependentUpon>Settings.settings</DependentUpon>
|
||||||
|
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||||
|
</Compile>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
|
||||||
|
<Visible>False</Visible>
|
||||||
|
<ProductName>.NET Framework 2.0 %28x86%29</ProductName>
|
||||||
|
<Install>false</Install>
|
||||||
|
</BootstrapperPackage>
|
||||||
|
<BootstrapperPackage Include="Microsoft.Net.Framework.3.0">
|
||||||
|
<Visible>False</Visible>
|
||||||
|
<ProductName>.NET Framework 3.0 %28x86%29</ProductName>
|
||||||
|
<Install>false</Install>
|
||||||
|
</BootstrapperPackage>
|
||||||
|
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5">
|
||||||
|
<Visible>False</Visible>
|
||||||
|
<ProductName>.NET Framework 3.5</ProductName>
|
||||||
|
<Install>true</Install>
|
||||||
|
</BootstrapperPackage>
|
||||||
|
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
|
||||||
|
<Visible>False</Visible>
|
||||||
|
<ProductName>Windows Installer 3.1</ProductName>
|
||||||
|
<Install>true</Install>
|
||||||
|
</BootstrapperPackage>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Content Include="EditorList.txt" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
|
<Target Name="BeforeBuild">
|
||||||
|
</Target>
|
||||||
|
<Target Name="AfterBuild">
|
||||||
|
</Target>
|
||||||
|
-->
|
||||||
|
</Project>
|
23
MudDesigner/MudDesigner.csproj.user
Normal file
23
MudDesigner/MudDesigner.csproj.user
Normal file
|
@ -0,0 +1,23 @@
|
||||||
|
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
<StartWorkingDirectory>
|
||||||
|
</StartWorkingDirectory>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<StartWorkingDirectory>
|
||||||
|
</StartWorkingDirectory>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup>
|
||||||
|
<PublishUrlHistory>publish\</PublishUrlHistory>
|
||||||
|
<InstallUrlHistory>
|
||||||
|
</InstallUrlHistory>
|
||||||
|
<SupportUrlHistory>
|
||||||
|
</SupportUrlHistory>
|
||||||
|
<UpdateUrlHistory>
|
||||||
|
</UpdateUrlHistory>
|
||||||
|
<BootstrapperUrlHistory>
|
||||||
|
</BootstrapperUrlHistory>
|
||||||
|
<FallbackCulture>en-US</FallbackCulture>
|
||||||
|
<VerifyUploadedFiles>false</VerifyUploadedFiles>
|
||||||
|
</PropertyGroup>
|
||||||
|
</Project>
|
21
MudDesigner/Program.cs
Normal file
21
MudDesigner/Program.cs
Normal file
|
@ -0,0 +1,21 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
|
||||||
|
namespace MudDesigner
|
||||||
|
{
|
||||||
|
static class Program
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The main entry point for the application.
|
||||||
|
/// </summary>
|
||||||
|
[STAThread]
|
||||||
|
static void Main()
|
||||||
|
{
|
||||||
|
Application.EnableVisualStyles();
|
||||||
|
Application.SetCompatibleTextRenderingDefault(false);
|
||||||
|
Application.Run(new frmMain());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
36
MudDesigner/Properties/AssemblyInfo.cs
Normal file
36
MudDesigner/Properties/AssemblyInfo.cs
Normal file
|
@ -0,0 +1,36 @@
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
// General Information about an assembly is controlled through the following
|
||||||
|
// set of attributes. Change these attribute values to modify the information
|
||||||
|
// associated with an assembly.
|
||||||
|
[assembly: AssemblyTitle("Mud Designer")]
|
||||||
|
[assembly: AssemblyDescription("Development tool set for creating MUD games")]
|
||||||
|
[assembly: AssemblyConfiguration("")]
|
||||||
|
[assembly: AssemblyCompany("Managed Designs")]
|
||||||
|
[assembly: AssemblyProduct("Mud Designer")]
|
||||||
|
[assembly: AssemblyCopyright("Copyright © 2009")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
|
// Setting ComVisible to false makes the types in this assembly not visible
|
||||||
|
// to COM components. If you need to access a type in this assembly from
|
||||||
|
// COM, set the ComVisible attribute to true on that type.
|
||||||
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
|
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||||
|
[assembly: Guid("ba9ffbe1-8566-469a-87ea-fbdbfb17378a")]
|
||||||
|
|
||||||
|
// Version information for an assembly consists of the following four values:
|
||||||
|
//
|
||||||
|
// Major Version
|
||||||
|
// Minor Version
|
||||||
|
// Build Number
|
||||||
|
// Revision
|
||||||
|
//
|
||||||
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
|
// by using the '*' as shown below:
|
||||||
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
71
MudDesigner/Properties/Resources.Designer.cs
generated
Normal file
71
MudDesigner/Properties/Resources.Designer.cs
generated
Normal file
|
@ -0,0 +1,71 @@
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Runtime Version:2.0.50727.4200
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace MudDesigner.Properties
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||||
|
/// </summary>
|
||||||
|
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||||
|
// class via a tool like ResGen or Visual Studio.
|
||||||
|
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||||
|
// with the /str option, or rebuild your VS project.
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
|
||||||
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
internal class Resources
|
||||||
|
{
|
||||||
|
|
||||||
|
private static global::System.Resources.ResourceManager resourceMan;
|
||||||
|
|
||||||
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||||
|
|
||||||
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||||
|
internal Resources()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the cached ResourceManager instance used by this class.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Resources.ResourceManager ResourceManager
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if ((resourceMan == null))
|
||||||
|
{
|
||||||
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MudDesigner.Properties.Resources", typeof(Resources).Assembly);
|
||||||
|
resourceMan = temp;
|
||||||
|
}
|
||||||
|
return resourceMan;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Overrides the current thread's CurrentUICulture property for all
|
||||||
|
/// resource lookups using this strongly typed resource class.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Globalization.CultureInfo Culture
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return resourceCulture;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
resourceCulture = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
117
MudDesigner/Properties/Resources.resx
Normal file
117
MudDesigner/Properties/Resources.resx
Normal file
|
@ -0,0 +1,117 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
26
MudDesigner/Properties/Settings.Designer.cs
generated
Normal file
26
MudDesigner/Properties/Settings.Designer.cs
generated
Normal file
|
@ -0,0 +1,26 @@
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Runtime Version:2.0.50727.4200
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace MudDesigner.Properties {
|
||||||
|
|
||||||
|
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0")]
|
||||||
|
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||||
|
|
||||||
|
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||||
|
|
||||||
|
public static Settings Default {
|
||||||
|
get {
|
||||||
|
return defaultInstance;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
5
MudDesigner/Properties/Settings.settings
Normal file
5
MudDesigner/Properties/Settings.settings
Normal file
|
@ -0,0 +1,5 @@
|
||||||
|
<?xml version='1.0' encoding='utf-8'?>
|
||||||
|
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||||
|
<Profiles />
|
||||||
|
<Settings />
|
||||||
|
</SettingsFile>
|
127
MudDesigner/frmMain.Designer.cs
generated
Normal file
127
MudDesigner/frmMain.Designer.cs
generated
Normal file
|
@ -0,0 +1,127 @@
|
||||||
|
namespace MudDesigner
|
||||||
|
{
|
||||||
|
partial class frmMain
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
this.splitContainer1 = new System.Windows.Forms.SplitContainer();
|
||||||
|
this.btnLogo = new System.Windows.Forms.Button();
|
||||||
|
this.flowLayoutPanel1 = new System.Windows.Forms.FlowLayoutPanel();
|
||||||
|
this.btnProjectManager = new System.Windows.Forms.Button();
|
||||||
|
this.splitContainer1.Panel1.SuspendLayout();
|
||||||
|
this.splitContainer1.Panel2.SuspendLayout();
|
||||||
|
this.splitContainer1.SuspendLayout();
|
||||||
|
this.flowLayoutPanel1.SuspendLayout();
|
||||||
|
this.SuspendLayout();
|
||||||
|
//
|
||||||
|
// splitContainer1
|
||||||
|
//
|
||||||
|
this.splitContainer1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||||
|
this.splitContainer1.FixedPanel = System.Windows.Forms.FixedPanel.Panel1;
|
||||||
|
this.splitContainer1.Location = new System.Drawing.Point(0, 0);
|
||||||
|
this.splitContainer1.Name = "splitContainer1";
|
||||||
|
this.splitContainer1.Orientation = System.Windows.Forms.Orientation.Horizontal;
|
||||||
|
//
|
||||||
|
// splitContainer1.Panel1
|
||||||
|
//
|
||||||
|
this.splitContainer1.Panel1.Controls.Add(this.btnLogo);
|
||||||
|
//
|
||||||
|
// splitContainer1.Panel2
|
||||||
|
//
|
||||||
|
this.splitContainer1.Panel2.Controls.Add(this.flowLayoutPanel1);
|
||||||
|
this.splitContainer1.Size = new System.Drawing.Size(627, 383);
|
||||||
|
this.splitContainer1.SplitterDistance = 154;
|
||||||
|
this.splitContainer1.TabIndex = 0;
|
||||||
|
//
|
||||||
|
// btnLogo
|
||||||
|
//
|
||||||
|
this.btnLogo.BackColor = System.Drawing.Color.Black;
|
||||||
|
this.btnLogo.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||||
|
this.btnLogo.FlatAppearance.BorderColor = System.Drawing.Color.Gray;
|
||||||
|
this.btnLogo.FlatAppearance.BorderSize = 5;
|
||||||
|
this.btnLogo.FlatAppearance.MouseDownBackColor = System.Drawing.Color.Black;
|
||||||
|
this.btnLogo.FlatAppearance.MouseOverBackColor = System.Drawing.Color.Black;
|
||||||
|
this.btnLogo.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
|
||||||
|
this.btnLogo.Font = new System.Drawing.Font("Kootenay", 20.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||||
|
this.btnLogo.ForeColor = System.Drawing.Color.Gray;
|
||||||
|
this.btnLogo.Location = new System.Drawing.Point(0, 0);
|
||||||
|
this.btnLogo.Name = "btnLogo";
|
||||||
|
this.btnLogo.Size = new System.Drawing.Size(627, 154);
|
||||||
|
this.btnLogo.TabIndex = 0;
|
||||||
|
this.btnLogo.Text = "MUD Designer \r\nBeta 1.0\r\n";
|
||||||
|
this.btnLogo.UseVisualStyleBackColor = false;
|
||||||
|
//
|
||||||
|
// flowLayoutPanel1
|
||||||
|
//
|
||||||
|
this.flowLayoutPanel1.Controls.Add(this.btnProjectManager);
|
||||||
|
this.flowLayoutPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||||
|
this.flowLayoutPanel1.Location = new System.Drawing.Point(0, 0);
|
||||||
|
this.flowLayoutPanel1.Name = "flowLayoutPanel1";
|
||||||
|
this.flowLayoutPanel1.Size = new System.Drawing.Size(627, 225);
|
||||||
|
this.flowLayoutPanel1.TabIndex = 0;
|
||||||
|
//
|
||||||
|
// btnProjectManager
|
||||||
|
//
|
||||||
|
this.btnProjectManager.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
|
||||||
|
this.btnProjectManager.Font = new System.Drawing.Font("Microsoft Sans Serif", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||||
|
this.btnProjectManager.Location = new System.Drawing.Point(3, 3);
|
||||||
|
this.btnProjectManager.Name = "btnProjectManager";
|
||||||
|
this.btnProjectManager.Size = new System.Drawing.Size(147, 55);
|
||||||
|
this.btnProjectManager.TabIndex = 0;
|
||||||
|
this.btnProjectManager.Text = "Project Manager";
|
||||||
|
this.btnProjectManager.UseVisualStyleBackColor = true;
|
||||||
|
this.btnProjectManager.Click += new System.EventHandler(this.btnProjectManager_Click);
|
||||||
|
//
|
||||||
|
// frmMain
|
||||||
|
//
|
||||||
|
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||||
|
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||||
|
this.ClientSize = new System.Drawing.Size(627, 383);
|
||||||
|
this.Controls.Add(this.splitContainer1);
|
||||||
|
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
|
||||||
|
this.MaximizeBox = false;
|
||||||
|
this.MinimizeBox = false;
|
||||||
|
this.Name = "frmMain";
|
||||||
|
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||||
|
this.Text = "Mud Designer Beta";
|
||||||
|
this.splitContainer1.Panel1.ResumeLayout(false);
|
||||||
|
this.splitContainer1.Panel2.ResumeLayout(false);
|
||||||
|
this.splitContainer1.ResumeLayout(false);
|
||||||
|
this.flowLayoutPanel1.ResumeLayout(false);
|
||||||
|
this.ResumeLayout(false);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private System.Windows.Forms.SplitContainer splitContainer1;
|
||||||
|
private System.Windows.Forms.Button btnLogo;
|
||||||
|
private System.Windows.Forms.FlowLayoutPanel flowLayoutPanel1;
|
||||||
|
private System.Windows.Forms.Button btnProjectManager;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
62
MudDesigner/frmMain.cs
Normal file
62
MudDesigner/frmMain.cs
Normal file
|
@ -0,0 +1,62 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Data;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
|
||||||
|
namespace MudDesigner
|
||||||
|
{
|
||||||
|
public partial class frmMain : Form
|
||||||
|
{
|
||||||
|
public const int VersionMajor = 1;
|
||||||
|
public const int VersionMinor = 0;
|
||||||
|
public const int VersionRevision = 0;
|
||||||
|
public string version = VersionMajor.ToString() + "." + VersionMinor.ToString() + "." + VersionRevision.ToString();
|
||||||
|
public frmMain()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
this.Text = "Mud Designer Beta " + version;
|
||||||
|
|
||||||
|
if (!System.IO.Directory.Exists(Application.StartupPath + "\\Data"))
|
||||||
|
System.IO.Directory.CreateDirectory(Application.StartupPath + "\\Data");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void btnProjectManager_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
ExecuteApp("Project Manager.exe");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ExecuteApp(string appName)
|
||||||
|
{
|
||||||
|
System.Diagnostics.Process process = new System.Diagnostics.Process();
|
||||||
|
System.Diagnostics.ProcessStartInfo info = new System.Diagnostics.ProcessStartInfo();
|
||||||
|
|
||||||
|
//If running in debug mode we need to hard-code the paths as during normal running of the apps
|
||||||
|
//all of the apps are running within the Apps directory.
|
||||||
|
#if DEBUG
|
||||||
|
info.FileName = @"C:\CodePlex\MudDesigner\Project Manager\bin\Debug\" + appName;
|
||||||
|
#else
|
||||||
|
info.FileName = appName;
|
||||||
|
#endif
|
||||||
|
info.WindowStyle = System.Diagnostics.ProcessWindowStyle.Normal;
|
||||||
|
info.WorkingDirectory = Application.StartupPath;
|
||||||
|
|
||||||
|
//If running in debug mode we dont want the apps saving stuff outside of its debug folder
|
||||||
|
#if DEBUG
|
||||||
|
info.Arguments = "";
|
||||||
|
#else
|
||||||
|
info.Arguments = Application.StartupPath + "\Data\";
|
||||||
|
#endif
|
||||||
|
process.StartInfo = info;
|
||||||
|
process.Start();
|
||||||
|
this.Hide();
|
||||||
|
process.WaitForExit();
|
||||||
|
|
||||||
|
process = null;
|
||||||
|
this.Show();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
123
MudDesigner/frmMain.resx
Normal file
123
MudDesigner/frmMain.resx
Normal file
|
@ -0,0 +1,123 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<metadata name="splitContainer1.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||||
|
<value>True</value>
|
||||||
|
</metadata>
|
||||||
|
</root>
|
36
Project Manager/Program.cs
Normal file
36
Project Manager/Program.cs
Normal file
|
@ -0,0 +1,36 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
|
||||||
|
namespace Project_Manager
|
||||||
|
{
|
||||||
|
static class Program
|
||||||
|
{
|
||||||
|
internal static MUDEngine.ProjectInformation project;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The main entry point for the application.
|
||||||
|
/// </summary>
|
||||||
|
[STAThread]
|
||||||
|
static void Main()
|
||||||
|
{
|
||||||
|
project = new MUDEngine.ProjectInformation();
|
||||||
|
//Make sure all our paths are created before we start working with the editor.
|
||||||
|
MUDEngine.Engine.ValidateProjectPath(Application.StartupPath);
|
||||||
|
|
||||||
|
//check if a project file exists, or use the new instance
|
||||||
|
if (System.IO.File.Exists(Application.StartupPath + @"\project.xml"))
|
||||||
|
{
|
||||||
|
project = (MUDEngine.ProjectInformation)MUDEngine.XmlSerialization.Load(Application.StartupPath + @"\project.xml", project);
|
||||||
|
}
|
||||||
|
|
||||||
|
//run the app
|
||||||
|
Application.EnableVisualStyles();
|
||||||
|
Application.SetCompatibleTextRenderingDefault(false);
|
||||||
|
Application.Run(new frmMain());
|
||||||
|
|
||||||
|
MUDEngine.XmlSerialization.Save(Application.StartupPath + @"\Data\project.xml", project);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
97
Project Manager/Project Manager.csproj
Normal file
97
Project Manager/Project Manager.csproj
Normal file
|
@ -0,0 +1,97 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProductVersion>9.0.21022</ProductVersion>
|
||||||
|
<SchemaVersion>2.0</SchemaVersion>
|
||||||
|
<ProjectGuid>{1D77BC25-63FD-47BB-AE08-39D0D6E1272B}</ProjectGuid>
|
||||||
|
<OutputType>WinExe</OutputType>
|
||||||
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
|
<RootNamespace>ProjectManager</RootNamespace>
|
||||||
|
<AssemblyName>Project Manager</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>bin\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<OutputPath>bin\Release\</OutputPath>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="System" />
|
||||||
|
<Reference Include="System.Core">
|
||||||
|
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Xml.Linq">
|
||||||
|
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Data.DataSetExtensions">
|
||||||
|
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Data" />
|
||||||
|
<Reference Include="System.Deployment" />
|
||||||
|
<Reference Include="System.Drawing" />
|
||||||
|
<Reference Include="System.Windows.Forms" />
|
||||||
|
<Reference Include="System.Xml" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="frmMain.cs">
|
||||||
|
<SubType>Form</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="frmMain.Designer.cs">
|
||||||
|
<DependentUpon>frmMain.cs</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Program.cs" />
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
<EmbeddedResource Include="frmMain.resx">
|
||||||
|
<DependentUpon>frmMain.cs</DependentUpon>
|
||||||
|
<SubType>Designer</SubType>
|
||||||
|
</EmbeddedResource>
|
||||||
|
<EmbeddedResource Include="Properties\Resources.resx">
|
||||||
|
<Generator>ResXFileCodeGenerator</Generator>
|
||||||
|
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||||
|
<SubType>Designer</SubType>
|
||||||
|
</EmbeddedResource>
|
||||||
|
<Compile Include="Properties\Resources.Designer.cs">
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DependentUpon>Resources.resx</DependentUpon>
|
||||||
|
<DesignTime>True</DesignTime>
|
||||||
|
</Compile>
|
||||||
|
<None Include="Properties\Settings.settings">
|
||||||
|
<Generator>SettingsSingleFileGenerator</Generator>
|
||||||
|
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||||
|
</None>
|
||||||
|
<Compile Include="Properties\Settings.Designer.cs">
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DependentUpon>Settings.settings</DependentUpon>
|
||||||
|
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||||
|
</Compile>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\MUDEngine\MUDEngine.csproj">
|
||||||
|
<Project>{33828B3B-F227-4726-8FCD-3D9D780E643D}</Project>
|
||||||
|
<Name>MUDEngine</Name>
|
||||||
|
</ProjectReference>
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
|
<Target Name="BeforeBuild">
|
||||||
|
</Target>
|
||||||
|
<Target Name="AfterBuild">
|
||||||
|
</Target>
|
||||||
|
-->
|
||||||
|
</Project>
|
10
Project Manager/Project Manager.csproj.user
Normal file
10
Project Manager/Project Manager.csproj.user
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
<StartWorkingDirectory>
|
||||||
|
</StartWorkingDirectory>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<StartWorkingDirectory>
|
||||||
|
</StartWorkingDirectory>
|
||||||
|
</PropertyGroup>
|
||||||
|
</Project>
|
36
Project Manager/Properties/AssemblyInfo.cs
Normal file
36
Project Manager/Properties/AssemblyInfo.cs
Normal file
|
@ -0,0 +1,36 @@
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
// General Information about an assembly is controlled through the following
|
||||||
|
// set of attributes. Change these attribute values to modify the information
|
||||||
|
// associated with an assembly.
|
||||||
|
[assembly: AssemblyTitle("Project Manager")]
|
||||||
|
[assembly: AssemblyDescription("")]
|
||||||
|
[assembly: AssemblyConfiguration("")]
|
||||||
|
[assembly: AssemblyCompany("")]
|
||||||
|
[assembly: AssemblyProduct("Project Manager")]
|
||||||
|
[assembly: AssemblyCopyright("Copyright © 2009")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
|
// Setting ComVisible to false makes the types in this assembly not visible
|
||||||
|
// to COM components. If you need to access a type in this assembly from
|
||||||
|
// COM, set the ComVisible attribute to true on that type.
|
||||||
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
|
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||||
|
[assembly: Guid("e97494d5-282d-4646-a7df-69a8f4c598f2")]
|
||||||
|
|
||||||
|
// Version information for an assembly consists of the following four values:
|
||||||
|
//
|
||||||
|
// Major Version
|
||||||
|
// Minor Version
|
||||||
|
// Build Number
|
||||||
|
// Revision
|
||||||
|
//
|
||||||
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
|
// by using the '*' as shown below:
|
||||||
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
63
Project Manager/Properties/Resources.Designer.cs
generated
Normal file
63
Project Manager/Properties/Resources.Designer.cs
generated
Normal file
|
@ -0,0 +1,63 @@
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Runtime Version:2.0.50727.4200
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace ProjectManager.Properties {
|
||||||
|
using System;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||||
|
/// </summary>
|
||||||
|
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||||
|
// class via a tool like ResGen or Visual Studio.
|
||||||
|
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||||
|
// with the /str option, or rebuild your VS project.
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
|
||||||
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
internal class Resources {
|
||||||
|
|
||||||
|
private static global::System.Resources.ResourceManager resourceMan;
|
||||||
|
|
||||||
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||||
|
|
||||||
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||||
|
internal Resources() {
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the cached ResourceManager instance used by this class.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||||
|
get {
|
||||||
|
if (object.ReferenceEquals(resourceMan, null)) {
|
||||||
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectManager.Properties.Resources", typeof(Resources).Assembly);
|
||||||
|
resourceMan = temp;
|
||||||
|
}
|
||||||
|
return resourceMan;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Overrides the current thread's CurrentUICulture property for all
|
||||||
|
/// resource lookups using this strongly typed resource class.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Globalization.CultureInfo Culture {
|
||||||
|
get {
|
||||||
|
return resourceCulture;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
resourceCulture = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
117
Project Manager/Properties/Resources.resx
Normal file
117
Project Manager/Properties/Resources.resx
Normal file
|
@ -0,0 +1,117 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
26
Project Manager/Properties/Settings.Designer.cs
generated
Normal file
26
Project Manager/Properties/Settings.Designer.cs
generated
Normal file
|
@ -0,0 +1,26 @@
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Runtime Version:2.0.50727.4200
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace ProjectManager.Properties {
|
||||||
|
|
||||||
|
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0")]
|
||||||
|
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||||
|
|
||||||
|
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||||
|
|
||||||
|
public static Settings Default {
|
||||||
|
get {
|
||||||
|
return defaultInstance;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
5
Project Manager/Properties/Settings.settings
Normal file
5
Project Manager/Properties/Settings.settings
Normal file
|
@ -0,0 +1,5 @@
|
||||||
|
<?xml version='1.0' encoding='utf-8'?>
|
||||||
|
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||||
|
<Profiles />
|
||||||
|
<Settings />
|
||||||
|
</SettingsFile>
|
183
Project Manager/frmMain.Designer.cs
generated
Normal file
183
Project Manager/frmMain.Designer.cs
generated
Normal file
|
@ -0,0 +1,183 @@
|
||||||
|
namespace Project_Manager
|
||||||
|
{
|
||||||
|
partial class frmMain
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
this.splitContainer1 = new System.Windows.Forms.SplitContainer();
|
||||||
|
this.propertyGrid1 = new System.Windows.Forms.PropertyGrid();
|
||||||
|
this.groupBox1 = new System.Windows.Forms.GroupBox();
|
||||||
|
this.groupBox2 = new System.Windows.Forms.GroupBox();
|
||||||
|
this.comRealms = new System.Windows.Forms.ComboBox();
|
||||||
|
this.groupBox3 = new System.Windows.Forms.GroupBox();
|
||||||
|
this.lstZones = new System.Windows.Forms.ListBox();
|
||||||
|
this.groupBox4 = new System.Windows.Forms.GroupBox();
|
||||||
|
this.lstRooms = new System.Windows.Forms.ListBox();
|
||||||
|
this.splitContainer1.Panel1.SuspendLayout();
|
||||||
|
this.splitContainer1.Panel2.SuspendLayout();
|
||||||
|
this.splitContainer1.SuspendLayout();
|
||||||
|
this.groupBox1.SuspendLayout();
|
||||||
|
this.groupBox2.SuspendLayout();
|
||||||
|
this.groupBox3.SuspendLayout();
|
||||||
|
this.groupBox4.SuspendLayout();
|
||||||
|
this.SuspendLayout();
|
||||||
|
//
|
||||||
|
// splitContainer1
|
||||||
|
//
|
||||||
|
this.splitContainer1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||||
|
this.splitContainer1.Location = new System.Drawing.Point(0, 0);
|
||||||
|
this.splitContainer1.Name = "splitContainer1";
|
||||||
|
//
|
||||||
|
// splitContainer1.Panel1
|
||||||
|
//
|
||||||
|
this.splitContainer1.Panel1.Controls.Add(this.propertyGrid1);
|
||||||
|
//
|
||||||
|
// splitContainer1.Panel2
|
||||||
|
//
|
||||||
|
this.splitContainer1.Panel2.Controls.Add(this.groupBox1);
|
||||||
|
this.splitContainer1.Size = new System.Drawing.Size(573, 390);
|
||||||
|
this.splitContainer1.SplitterDistance = 254;
|
||||||
|
this.splitContainer1.TabIndex = 0;
|
||||||
|
//
|
||||||
|
// propertyGrid1
|
||||||
|
//
|
||||||
|
this.propertyGrid1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||||
|
this.propertyGrid1.Location = new System.Drawing.Point(0, 0);
|
||||||
|
this.propertyGrid1.Name = "propertyGrid1";
|
||||||
|
this.propertyGrid1.Size = new System.Drawing.Size(254, 390);
|
||||||
|
this.propertyGrid1.TabIndex = 0;
|
||||||
|
//
|
||||||
|
// groupBox1
|
||||||
|
//
|
||||||
|
this.groupBox1.Controls.Add(this.groupBox4);
|
||||||
|
this.groupBox1.Controls.Add(this.groupBox3);
|
||||||
|
this.groupBox1.Controls.Add(this.groupBox2);
|
||||||
|
this.groupBox1.Location = new System.Drawing.Point(3, 0);
|
||||||
|
this.groupBox1.Name = "groupBox1";
|
||||||
|
this.groupBox1.Size = new System.Drawing.Size(309, 208);
|
||||||
|
this.groupBox1.TabIndex = 2;
|
||||||
|
this.groupBox1.TabStop = false;
|
||||||
|
this.groupBox1.Text = "Initial Room Setup";
|
||||||
|
//
|
||||||
|
// groupBox2
|
||||||
|
//
|
||||||
|
this.groupBox2.Controls.Add(this.comRealms);
|
||||||
|
this.groupBox2.Location = new System.Drawing.Point(3, 16);
|
||||||
|
this.groupBox2.Name = "groupBox2";
|
||||||
|
this.groupBox2.Size = new System.Drawing.Size(152, 42);
|
||||||
|
this.groupBox2.TabIndex = 0;
|
||||||
|
this.groupBox2.TabStop = false;
|
||||||
|
this.groupBox2.Text = "Available Realms";
|
||||||
|
//
|
||||||
|
// comRealms
|
||||||
|
//
|
||||||
|
this.comRealms.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||||
|
this.comRealms.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||||
|
this.comRealms.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
|
||||||
|
this.comRealms.FormattingEnabled = true;
|
||||||
|
this.comRealms.Location = new System.Drawing.Point(3, 16);
|
||||||
|
this.comRealms.Name = "comRealms";
|
||||||
|
this.comRealms.Size = new System.Drawing.Size(146, 21);
|
||||||
|
this.comRealms.TabIndex = 0;
|
||||||
|
//
|
||||||
|
// groupBox3
|
||||||
|
//
|
||||||
|
this.groupBox3.Controls.Add(this.lstZones);
|
||||||
|
this.groupBox3.Location = new System.Drawing.Point(6, 64);
|
||||||
|
this.groupBox3.Name = "groupBox3";
|
||||||
|
this.groupBox3.Size = new System.Drawing.Size(149, 138);
|
||||||
|
this.groupBox3.TabIndex = 1;
|
||||||
|
this.groupBox3.TabStop = false;
|
||||||
|
this.groupBox3.Text = "Available Zones";
|
||||||
|
//
|
||||||
|
// lstZones
|
||||||
|
//
|
||||||
|
this.lstZones.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||||
|
this.lstZones.FormattingEnabled = true;
|
||||||
|
this.lstZones.Location = new System.Drawing.Point(3, 16);
|
||||||
|
this.lstZones.Name = "lstZones";
|
||||||
|
this.lstZones.Size = new System.Drawing.Size(143, 108);
|
||||||
|
this.lstZones.TabIndex = 0;
|
||||||
|
//
|
||||||
|
// groupBox4
|
||||||
|
//
|
||||||
|
this.groupBox4.Controls.Add(this.lstRooms);
|
||||||
|
this.groupBox4.Location = new System.Drawing.Point(158, 16);
|
||||||
|
this.groupBox4.Name = "groupBox4";
|
||||||
|
this.groupBox4.Size = new System.Drawing.Size(149, 186);
|
||||||
|
this.groupBox4.TabIndex = 2;
|
||||||
|
this.groupBox4.TabStop = false;
|
||||||
|
this.groupBox4.Text = "Available Rooms";
|
||||||
|
//
|
||||||
|
// lstRooms
|
||||||
|
//
|
||||||
|
this.lstRooms.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||||
|
this.lstRooms.FormattingEnabled = true;
|
||||||
|
this.lstRooms.Location = new System.Drawing.Point(3, 16);
|
||||||
|
this.lstRooms.Name = "lstRooms";
|
||||||
|
this.lstRooms.Size = new System.Drawing.Size(143, 160);
|
||||||
|
this.lstRooms.TabIndex = 0;
|
||||||
|
//
|
||||||
|
// frmMain
|
||||||
|
//
|
||||||
|
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||||
|
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||||
|
this.ClientSize = new System.Drawing.Size(573, 390);
|
||||||
|
this.Controls.Add(this.splitContainer1);
|
||||||
|
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
|
||||||
|
this.MaximizeBox = false;
|
||||||
|
this.MinimizeBox = false;
|
||||||
|
this.Name = "frmMain";
|
||||||
|
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||||
|
this.Text = "Mud Designer: Project Manager";
|
||||||
|
this.Load += new System.EventHandler(this.frmMain_Load);
|
||||||
|
this.splitContainer1.Panel1.ResumeLayout(false);
|
||||||
|
this.splitContainer1.Panel2.ResumeLayout(false);
|
||||||
|
this.splitContainer1.ResumeLayout(false);
|
||||||
|
this.groupBox1.ResumeLayout(false);
|
||||||
|
this.groupBox2.ResumeLayout(false);
|
||||||
|
this.groupBox3.ResumeLayout(false);
|
||||||
|
this.groupBox4.ResumeLayout(false);
|
||||||
|
this.ResumeLayout(false);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private System.Windows.Forms.SplitContainer splitContainer1;
|
||||||
|
private System.Windows.Forms.PropertyGrid propertyGrid1;
|
||||||
|
private System.Windows.Forms.GroupBox groupBox1;
|
||||||
|
private System.Windows.Forms.GroupBox groupBox2;
|
||||||
|
private System.Windows.Forms.ComboBox comRealms;
|
||||||
|
private System.Windows.Forms.GroupBox groupBox3;
|
||||||
|
private System.Windows.Forms.ListBox lstZones;
|
||||||
|
private System.Windows.Forms.GroupBox groupBox4;
|
||||||
|
private System.Windows.Forms.ListBox lstRooms;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
49
Project Manager/frmMain.cs
Normal file
49
Project Manager/frmMain.cs
Normal file
|
@ -0,0 +1,49 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Data;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
|
||||||
|
namespace Project_Manager
|
||||||
|
{
|
||||||
|
public partial class frmMain : Form
|
||||||
|
{
|
||||||
|
public frmMain()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
|
||||||
|
propertyGrid1.SelectedObject = Program.project;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void frmMain_Load(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
//Get all of the realms currently created.
|
||||||
|
string[] realms = System.IO.Directory.GetFiles(Application.StartupPath + @"\Data\Realms");
|
||||||
|
|
||||||
|
//Add each realm found into the combo box of available realms.
|
||||||
|
foreach (string realm in realms)
|
||||||
|
{
|
||||||
|
//Instance a new realm
|
||||||
|
MUDEngine.Environment.Realm newRealm = new MUDEngine.Environment.Realm();
|
||||||
|
//De-serialize the current realm.
|
||||||
|
newRealm = (MUDEngine.Environment.Realm)MUDEngine.XmlSerialization.Load(realm, newRealm);
|
||||||
|
//Add it to the available realms combo box.
|
||||||
|
comRealms.Items.Add(newRealm.Name);
|
||||||
|
}
|
||||||
|
|
||||||
|
//If the project already has a starting realm, then select it.
|
||||||
|
if (Program.project.InitialLocation.Realm != null)
|
||||||
|
{
|
||||||
|
comRealms.SelectedIndex = comRealms.Items.IndexOf(Program.project.InitialLocation.Realm.Name);
|
||||||
|
}
|
||||||
|
//If there is no starting realm, but a realm does exist, select the first one in the list.
|
||||||
|
else if (comRealms.Items.Count != 0)
|
||||||
|
{
|
||||||
|
comRealms.SelectedIndex = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
123
Project Manager/frmMain.resx
Normal file
123
Project Manager/frmMain.resx
Normal file
|
@ -0,0 +1,123 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<metadata name="splitContainer1.Locked" type="System.Boolean, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||||
|
<value>True</value>
|
||||||
|
</metadata>
|
||||||
|
</root>
|
Loading…
Add table
Add a link
Reference in a new issue