muddesigner/Project Manager/Program.cs
Scionwest_cp c44c73c337 Initial Check in of Mud Designer.
Includes initial Designer HOME and partial Project Manager
2009-11-05 19:44:22 -08:00

36 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
namespace Project_Manager
{
static class Program
{
internal static MUDEngine.ProjectInformation project;
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
project = new MUDEngine.ProjectInformation();
//Make sure all our paths are created before we start working with the editor.
MUDEngine.Engine.ValidateProjectPath(Application.StartupPath);
//check if a project file exists, or use the new instance
if (System.IO.File.Exists(Application.StartupPath + @"\project.xml"))
{
project = (MUDEngine.ProjectInformation)MUDEngine.XmlSerialization.Load(Application.StartupPath + @"\project.xml", project);
}
//run the app
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new frmMain());
MUDEngine.XmlSerialization.Save(Application.StartupPath + @"\Data\project.xml", project);
}
}
}