MudEngine:
- CommandLogin no longer invokes the Look Command - Fixed CommandWalk no longer telling the player an invalid direction message when trying to walk to someplace that does not exist. - Moved PlayerCollection array referencing from Game.Start() to the Game's constructor so that scripts may change the player class during its startup. - BaseCharacter now invokes the Look command after Login command is completed. - ScriptEngine no longer sets the output path for a compiled script if the script is designated as compile to memory. - Fixed custom players not being able to access their own Methods and Properties during runtime. MudServer: - Additional Console Log Messages added.
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88378584ac
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8b1be3d1eb
6 changed files with 34 additions and 51 deletions
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@ -62,7 +62,8 @@ namespace MudEngine.Commands
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player.Load(savedFile);
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player.Send("Welcome back " + player.Name + "!");
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}
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player.CommandSystem.ExecuteCommand("Look", player);
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//player.CommandSystem.ExecuteCommand("Look", player); //Handled in BaseCharacter.Initialize() now.
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return new CommandResults();
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}
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}
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@ -39,7 +39,9 @@ namespace MudEngine.Commands
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}
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}
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}
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return new CommandResults("Unable to travel in that direction.");
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player.Send("Unable to travel in that direction.");
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return null;
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}
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}
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}
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@ -207,7 +207,7 @@ namespace MudEngine.GameManagement
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//Instance all of the Games Objects.
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CurrencyList = new List<Currency>();
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scriptEngine = new Scripting.ScriptEngine(this);
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RealmCollection = new List<Realm>();
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RealmCollection = new List<Realm>();
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//Prepare the Save Paths for all of our Game objects.
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SaveDataPaths paths = new SaveDataPaths();
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@ -227,6 +227,12 @@ namespace MudEngine.GameManagement
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ServerType = ProtocolType.Tcp;
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ServerPort = 555;
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MaximumPlayers = 1000;
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//Setup the player arrays
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//used to be in Start
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PlayerCollection = new BaseCharacter[MaximumPlayers];
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for (int i = 0; i < MaximumPlayers; i++)
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PlayerCollection[i] = new BaseCharacter(this);
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}
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#endregion
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@ -237,6 +243,9 @@ namespace MudEngine.GameManagement
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public bool Start()
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{
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Log.Write("Game Initializing...");
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if (!Directory.Exists(DataPaths.Players))
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Directory.CreateDirectory(DataPaths.Players);
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//First, compile and execute all of the script files.
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scriptEngine.ScriptType = ScriptEngine.ScriptTypes.SourceFiles;
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scriptEngine.Initialize();
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@ -365,11 +374,6 @@ namespace MudEngine.GameManagement
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/// </summary>
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private void StartServer()
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{
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//This is handled by the Game() Constructor
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//PlayerCollection = new List<BaseCharacter>(MaximumPlayers);
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PlayerCollection = new BaseCharacter[MaximumPlayers];
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for (int i = 0; i < MaximumPlayers; i++)
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PlayerCollection[i] = new BaseCharacter(this);
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Server = new Networking.Server();
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Server.Initialize(ServerPort, ref PlayerCollection);
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Server.Start();
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@ -200,8 +200,6 @@ namespace MudEngine.GameObjects.Characters
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}
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}
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ExecuteCommand("Login");
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//Set the players initial room
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if ((ActiveGame.InitialRealm == null) || (ActiveGame.InitialRealm.InitialZone == null) || (ActiveGame.InitialRealm.InitialZone.InitialRoom == null))
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{
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@ -211,6 +209,9 @@ namespace MudEngine.GameObjects.Characters
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}
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else
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CurrentRoom = ActiveGame.InitialRealm.InitialZone.InitialRoom;
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ExecuteCommand("Login");
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ExecuteCommand("Look"); //MUST happen after Room setup is completed, otherwise the player default Abyss Room is printed.
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}
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internal void Receive(string data)
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{
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@ -165,7 +165,9 @@ namespace MudEngine.Scripting
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CompilerParameters param = new CompilerParameters(new string[] {"mscorlib.dll", "System.dll", "MudEngine.dll"});
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param.GenerateExecutable = false;
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param.GenerateInMemory = true;
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param.OutputAssembly = Path.Combine(oldPath, "Scripts.dll");
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if (!param.GenerateInMemory)
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param.OutputAssembly = Path.Combine(oldPath, "Scripts.dll");
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param.IncludeDebugInformation = false;
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param.TreatWarningsAsErrors = true;
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@ -288,6 +290,9 @@ namespace MudEngine.Scripting
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private void InitializeSourceFiles()
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{
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if (!Directory.Exists(ScriptPath))
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Directory.CreateDirectory(ScriptPath);
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string[] scripts = Directory.GetFiles(ScriptPath, "*.cs", SearchOption.AllDirectories);
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if (scripts.Length == 0)
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@ -17,6 +17,7 @@ namespace MudServer
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{
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static void Main(string[] args)
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{
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Log.Write("Launching...");
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ScriptEngine scriptEngine;
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Game game;
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@ -26,29 +27,32 @@ namespace MudServer
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Log.Write("Settings.ini missing!");
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FileManager.WriteLine("Settings.ini", "Scripts", "ScriptPath");
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FileManager.WriteLine("Settings.ini", ".cs", "ScriptExtension");
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Log.Write("Settings.ini re-created with default values");
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}
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Log.Write("Loading settings...");
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scriptEngine = new ScriptEngine(new Game(), ScriptEngine.ScriptTypes.SourceFiles);
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scriptEngine.ScriptPath = FileManager.GetData("Settings.ini", "ScriptPath");
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scriptEngine.ScriptExtension = FileManager.GetData("Settings.ini", "ScriptExtension");
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//scriptEngine.CompileScripts();
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Log.Write("Initializing Script Engine for Script Compilation...");
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scriptEngine.Initialize();
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GameObject obj = scriptEngine.GetObjectOf("Game");
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Log.Write(Log.GetMessages());
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Console.WriteLine(Log.GetMessages());
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Log.FlushMessages();
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if (obj == null)
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{
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Log.Write("Setting up the Engine Game Manager...");
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Log.Write("Setting up the Default Engine Game Manager...");
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game = new Game();
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obj = new GameObject(game, "Game");
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scriptEngine = new ScriptEngine((Game)obj.Instance, ScriptEngine.ScriptTypes.Assembly);
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}
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else
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{
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Log.Write("Setting up " + obj.GetProperty().GameTitle + " Manager...");
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game = (Game)obj.Instance;
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scriptEngine = new ScriptEngine(game, ScriptEngine.ScriptTypes.Assembly);
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}
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@ -60,6 +64,9 @@ namespace MudServer
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//MUST be called before game.Start()
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//scriptEngine.Initialize();
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//game.scriptEngine = scriptEngine; //Pass this script engine off to the game to use now.
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Log.Write("Starting " + obj.GetProperty().GameTitle + "...");
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Console.WriteLine(Log.GetMessages());
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Log.FlushMessages();
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game.Start();
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@ -69,43 +76,6 @@ namespace MudServer
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Log.FlushMessages();
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System.Threading.Thread.Sleep(1);
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}
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/*
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Game game = new Game();
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Zeroth realm = new Zeroth(game);
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realm.BuildZeroth();
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//BaseCharacter serverAdmin = new BaseCharacter(game);
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//Setup the game
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game.AutoSave = true;
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game.BaseCurrencyName = "Copper";
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game.BaseCurrencyAmount = 1;
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game.CompanyName = "Mud Designer";
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game.DayLength = 60 * 8;
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game.GameTitle = "Test Mud Project";
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game.HideRoomNames = false;
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game.PreCacheObjects = true;
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game.ProjectPath = FileManager.GetDataPath(SaveDataTypes.Root);
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game.TimeOfDay = Game.TimeOfDayOptions.Transition;
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game.TimeOfDayTransition = 30;
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game.Version = "0.1";
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game.Website = "http://MudDesigner.Codeplex.com";
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game.ServerType = ProtocolType.Tcp;
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game.ServerPort = 555;
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game.MaximumPlayers = 1000;
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Game.IsDebug = false;
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game.Start();
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while (game.IsRunning)
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{
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Console.Write(Log.GetMessages());
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Log.FlushMessages();
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System.Threading.Thread.Sleep(1);
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*/
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}
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}
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}
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