muddesigner/MudEngine/Commands/CommandLogin.cs
Scionwest_cp 8b1be3d1eb MudEngine:
- CommandLogin no longer invokes the Look Command
 - Fixed CommandWalk no longer telling the player an invalid direction message when trying to walk to someplace that does not exist.
 - Moved PlayerCollection array referencing from Game.Start() to the Game's constructor so that scripts may change the player class during its startup.
 - BaseCharacter now invokes the Look command after Login command is completed.
 - ScriptEngine no longer sets the output path for a compiled script if the script is designated as compile to memory.
 - Fixed custom players not being able to access their own Methods and Properties during runtime.

MudServer:
 - Additional Console Log Messages added.
2010-08-06 23:37:52 -07:00

70 lines
2.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Text;
using MudEngine.FileSystem;
using MudEngine.GameObjects.Characters;
using MudEngine.GameManagement;
using MudEngine.Commands;
using MudEngine.GameObjects.Environment;
namespace MudEngine.Commands
{
public class CommandLogin : IGameCommand
{
public bool Override { get; set; }
public string Name { get; set; }
public CommandResults Execute(string command, BaseCharacter player)
{
player.Send(player.ActiveGame.GameTitle);
player.Send(player.ActiveGame.Version);
player.Send(player.ActiveGame.Story);
player.Send("");
player.Send("Enter Character Name: ", false);
string input = player.ReadInput();
Boolean playerFound = false;
string savedFile = "";
//See if this character already exists.
foreach (string filename in Directory.GetFiles(player.ActiveGame.DataPaths.Players))
{
if (Path.GetFileNameWithoutExtension(filename).ToLower() == input.ToLower())
{
//TODO: Ask for password.
savedFile = filename;
playerFound = true;
break;
}
}
//Next search if there is an existing player already logged in with this name, if so disconnect them.
foreach (BaseCharacter character in player.ActiveGame.PlayerCollection)
{
if (character.Name.ToLower() == input.ToLower())
{
character.Disconnect();
}
}
//Now assign this name to this player if this is a new toon or load the player if the file exists.
if (!playerFound)
{
player.Name = input;
player.Send("Welcome " + player.Name + "!");
}
else
{
player.Load(savedFile);
player.Send("Welcome back " + player.Name + "!");
}
//player.CommandSystem.ExecuteCommand("Look", player); //Handled in BaseCharacter.Initialize() now.
return new CommandResults();
}
}
}