- CommandLogin no longer invokes the Look Command - Fixed CommandWalk no longer telling the player an invalid direction message when trying to walk to someplace that does not exist. - Moved PlayerCollection array referencing from Game.Start() to the Game's constructor so that scripts may change the player class during its startup. - BaseCharacter now invokes the Look command after Login command is completed. - ScriptEngine no longer sets the output path for a compiled script if the script is designated as compile to memory. - Fixed custom players not being able to access their own Methods and Properties during runtime. MudServer: - Additional Console Log Messages added.
47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using MudEngine.GameObjects.Characters;
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using MudEngine.GameManagement;
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using MudEngine.GameObjects.Environment;
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using MudEngine.GameObjects;
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using MudEngine.FileSystem;
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namespace MudEngine.Commands
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{
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public class CommandWalk : IGameCommand
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{
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public string Name { get; set; }
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public bool Override { get; set; }
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public CommandResults Execute(string command, BaseCharacter player)
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{
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string[] words = command.Split(' ');
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List<string> directions = new List<string>();
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if (words.Length == 1)
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return new CommandResults("No direction supplied");
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else
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{
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foreach (Door door in player.CurrentRoom.Doorways)
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{
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if (door.TravelDirection == TravelDirections.GetTravelDirectionValue(words[1]))
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{
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//Move the player into their new room
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player.Move(door.TravelDirection);
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player.CommandSystem.ExecuteCommand("Look", player);
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return null;
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}
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}
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}
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player.Send("Unable to travel in that direction.");
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return null;
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}
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}
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}
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