New Project added: Currency Editor. Allows for creating and managing of the games currencies.
Mud Designer HUB: * frmMain.cs - HUB now scans entire solution directory to find the correct app to launch rather than just checking the Project Manager directory. * frmMain.cs - HUB now has the app launch precess wrapped within a try/catch/finally. No exception handling added as of yet within the catch. MUDEngine: * Engine.cs - ValidateProjectPath method now creates the Currency directory. * Objects namespace added. * Moved the Environment namespace and folder within the new Objects namespace. * BaseObject.cs created. All Game objects will inherit from this, or a child of this class. * Currency.cs created. * ProjectInformation.cs - Added using statements. Project Manager: * Added Using statements for MUDEngine
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@ -19,7 +19,7 @@ namespace MUDEngine
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System.IO.Directory.CreateDirectory(dataPath);
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//begin checking directories
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string[] paths = { "Rooms", "Zones", "Realms" };
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string[] paths = { "Rooms", "Zones", "Realms", "Currency" };
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foreach (var path in paths)
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{
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