New Project added: Currency Editor. Allows for creating and managing of the games currencies.

Mud Designer HUB:
 * frmMain.cs - HUB now scans entire solution directory to find the correct app to launch rather than just checking the Project Manager directory.
 * frmMain.cs - HUB now has the app launch precess wrapped within a try/catch/finally. No exception handling added as of yet within the catch.

MUDEngine:
 * Engine.cs - ValidateProjectPath method now creates the Currency directory.
 * Objects namespace added.
 * Moved the Environment namespace and folder within the new Objects namespace.
 * BaseObject.cs created. All Game objects will inherit from this, or a child of this class.
 * Currency.cs created.
 * ProjectInformation.cs - Added using statements.

Project Manager:
 * Added Using statements for MUDEngine
This commit is contained in:
Scionwest_cp 2009-11-06 22:30:22 -08:00
parent cd56036ee7
commit 035fdf96d9
24 changed files with 944 additions and 108 deletions

View file

@ -19,7 +19,7 @@ namespace MUDEngine
System.IO.Directory.CreateDirectory(dataPath);
//begin checking directories
string[] paths = { "Rooms", "Zones", "Realms" };
string[] paths = { "Rooms", "Zones", "Realms", "Currency" };
foreach (var path in paths)
{