Mud Designer HUB: * frmMain.cs - HUB now scans entire solution directory to find the correct app to launch rather than just checking the Project Manager directory. * frmMain.cs - HUB now has the app launch precess wrapped within a try/catch/finally. No exception handling added as of yet within the catch. MUDEngine: * Engine.cs - ValidateProjectPath method now creates the Currency directory. * Objects namespace added. * Moved the Environment namespace and folder within the new Objects namespace. * BaseObject.cs created. All Game objects will inherit from this, or a child of this class. * Currency.cs created. * ProjectInformation.cs - Added using statements. Project Manager: * Added Using statements for MUDEngine
32 lines
1 KiB
C#
32 lines
1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace MUDEngine
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{
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public class Engine
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{
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/// <summary>
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/// Used to ensure that the paths needed to run the game exists.
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/// </summary>
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/// <param name="validatedPath"></param>
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public static void ValidateProjectPath(string validatedPath)
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{
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string dataPath = System.IO.Path.Combine(validatedPath, "Data");
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if (!System.IO.Directory.Exists(dataPath))
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System.IO.Directory.CreateDirectory(dataPath);
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//begin checking directories
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string[] paths = { "Rooms", "Zones", "Realms", "Currency" };
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foreach (var path in paths)
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{
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string createPath = System.IO.Path.Combine(dataPath, path);
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if (!System.IO.Directory.Exists(createPath))
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System.IO.Directory.CreateDirectory(createPath);
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}
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}
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}
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}
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