diff --git a/CurrencyEditor/CurrencyEditor.csproj b/CurrencyEditor/CurrencyEditor.csproj
new file mode 100644
index 0000000..fea4399
--- /dev/null
+++ b/CurrencyEditor/CurrencyEditor.csproj
@@ -0,0 +1,133 @@
+
+
+
+ Debug
+ AnyCPU
+ 9.0.21022
+ 2.0
+ {FF28EB1C-F811-40CF-91B1-1D9F5EB5A233}
+ WinExe
+ Properties
+ CurrencyEditor
+ Currency Editor
+ v3.5
+ 512
+ publish\
+ true
+ Disk
+ false
+ Foreground
+ 7
+ Days
+ false
+ false
+ true
+ 0
+ 1.0.0.%2a
+ false
+ false
+ true
+
+
+ true
+ full
+ false
+ bin\Debug\
+ DEBUG;TRACE
+ prompt
+ 4
+
+
+ pdbonly
+ true
+ bin\Release\
+ TRACE
+ prompt
+ 4
+
+
+
+
+ 3.5
+
+
+ 3.5
+
+
+ 3.5
+
+
+
+
+
+
+
+
+
+ Form
+
+
+ frmMain.cs
+
+
+
+
+ frmMain.cs
+ Designer
+
+
+ ResXFileCodeGenerator
+ Resources.Designer.cs
+ Designer
+
+
+ True
+ Resources.resx
+
+
+ SettingsSingleFileGenerator
+ Settings.Designer.cs
+
+
+ True
+ Settings.settings
+ True
+
+
+
+
+ False
+ .NET Framework 2.0 %28x86%29
+ false
+
+
+ False
+ .NET Framework 3.0 %28x86%29
+ false
+
+
+ False
+ .NET Framework 3.5
+ true
+
+
+ False
+ Windows Installer 3.1
+ true
+
+
+
+
+ {33828B3B-F227-4726-8FCD-3D9D780E643D}
+ MUDEngine
+
+
+
+
+
\ No newline at end of file
diff --git a/CurrencyEditor/CurrencyEditor.csproj.user b/CurrencyEditor/CurrencyEditor.csproj.user
new file mode 100644
index 0000000..e50fd5e
--- /dev/null
+++ b/CurrencyEditor/CurrencyEditor.csproj.user
@@ -0,0 +1,15 @@
+
+
+ publish\
+
+
+
+
+
+
+
+
+ en-US
+ false
+
+
\ No newline at end of file
diff --git a/CurrencyEditor/Program.cs b/CurrencyEditor/Program.cs
new file mode 100644
index 0000000..d798248
--- /dev/null
+++ b/CurrencyEditor/Program.cs
@@ -0,0 +1,24 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Windows.Forms;
+
+namespace CurrencyEditor
+{
+ static class Program
+ {
+ ///
+ /// The main entry point for the application.
+ ///
+ [STAThread]
+ static void Main()
+ {
+ MUDEngine.Engine.ValidateProjectPath(Application.StartupPath);
+ MUDEngine.FileSystem.FileSystem.FileType = MUDEngine.FileSystem.FileSystem.OutputFormats.XML;
+
+ Application.EnableVisualStyles();
+ Application.SetCompatibleTextRenderingDefault(false);
+ Application.Run(new frmMain());
+ }
+ }
+}
diff --git a/CurrencyEditor/Properties/AssemblyInfo.cs b/CurrencyEditor/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..3123fe8
--- /dev/null
+++ b/CurrencyEditor/Properties/AssemblyInfo.cs
@@ -0,0 +1,36 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("Currency Editor")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("Currency Editor")]
+[assembly: AssemblyCopyright("Copyright © 2009")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("5f283635-f313-48df-8ca5-61ebfe3c839f")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/CurrencyEditor/Properties/Resources.Designer.cs b/CurrencyEditor/Properties/Resources.Designer.cs
new file mode 100644
index 0000000..45211e1
--- /dev/null
+++ b/CurrencyEditor/Properties/Resources.Designer.cs
@@ -0,0 +1,71 @@
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Runtime Version:2.0.50727.4200
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+namespace CurrencyEditor.Properties
+{
+
+
+ ///
+ /// A strongly-typed resource class, for looking up localized strings, etc.
+ ///
+ // This class was auto-generated by the StronglyTypedResourceBuilder
+ // class via a tool like ResGen or Visual Studio.
+ // To add or remove a member, edit your .ResX file then rerun ResGen
+ // with the /str option, or rebuild your VS project.
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ internal class Resources
+ {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Resources()
+ {
+ }
+
+ ///
+ /// Returns the cached ResourceManager instance used by this class.
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Resources.ResourceManager ResourceManager
+ {
+ get
+ {
+ if ((resourceMan == null))
+ {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CurrencyEditor.Properties.Resources", typeof(Resources).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ ///
+ /// Overrides the current thread's CurrentUICulture property for all
+ /// resource lookups using this strongly typed resource class.
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Globalization.CultureInfo Culture
+ {
+ get
+ {
+ return resourceCulture;
+ }
+ set
+ {
+ resourceCulture = value;
+ }
+ }
+ }
+}
diff --git a/CurrencyEditor/Properties/Resources.resx b/CurrencyEditor/Properties/Resources.resx
new file mode 100644
index 0000000..ffecec8
--- /dev/null
+++ b/CurrencyEditor/Properties/Resources.resx
@@ -0,0 +1,117 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ text/microsoft-resx
+
+
+ 2.0
+
+
+ System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
\ No newline at end of file
diff --git a/CurrencyEditor/Properties/Settings.Designer.cs b/CurrencyEditor/Properties/Settings.Designer.cs
new file mode 100644
index 0000000..36a7850
--- /dev/null
+++ b/CurrencyEditor/Properties/Settings.Designer.cs
@@ -0,0 +1,30 @@
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Runtime Version:2.0.50727.4200
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+namespace CurrencyEditor.Properties
+{
+
+
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0")]
+ internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
+ {
+
+ private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
+
+ public static Settings Default
+ {
+ get
+ {
+ return defaultInstance;
+ }
+ }
+ }
+}
diff --git a/CurrencyEditor/Properties/Settings.settings b/CurrencyEditor/Properties/Settings.settings
new file mode 100644
index 0000000..abf36c5
--- /dev/null
+++ b/CurrencyEditor/Properties/Settings.settings
@@ -0,0 +1,7 @@
+
+
+
+
+
+
+
diff --git a/CurrencyEditor/frmMain.Designer.cs b/CurrencyEditor/frmMain.Designer.cs
new file mode 100644
index 0000000..e0e613b
--- /dev/null
+++ b/CurrencyEditor/frmMain.Designer.cs
@@ -0,0 +1,161 @@
+namespace CurrencyEditor
+{
+ partial class frmMain
+ {
+ ///
+ /// Required designer variable.
+ ///
+ private System.ComponentModel.IContainer components = null;
+
+ ///
+ /// Clean up any resources being used.
+ ///
+ /// true if managed resources should be disposed; otherwise, false.
+ protected override void Dispose(bool disposing)
+ {
+ if (disposing && (components != null))
+ {
+ components.Dispose();
+ }
+ base.Dispose(disposing);
+ }
+
+ #region Windows Form Designer generated code
+
+ ///
+ /// Required method for Designer support - do not modify
+ /// the contents of this method with the code editor.
+ ///
+ private void InitializeComponent()
+ {
+ this.groupBox2 = new System.Windows.Forms.GroupBox();
+ this.propertyGrid1 = new System.Windows.Forms.PropertyGrid();
+ this.groupBox1 = new System.Windows.Forms.GroupBox();
+ this.lstCurrencies = new System.Windows.Forms.ListBox();
+ this.groupBox3 = new System.Windows.Forms.GroupBox();
+ this.btnNewCurrency = new System.Windows.Forms.Button();
+ this.btnSaveCurrency = new System.Windows.Forms.Button();
+ this.btnDeleteCurrency = new System.Windows.Forms.Button();
+ this.groupBox2.SuspendLayout();
+ this.groupBox1.SuspendLayout();
+ this.groupBox3.SuspendLayout();
+ this.SuspendLayout();
+ //
+ // groupBox2
+ //
+ this.groupBox2.Controls.Add(this.propertyGrid1);
+ this.groupBox2.Location = new System.Drawing.Point(1, 136);
+ this.groupBox2.Name = "groupBox2";
+ this.groupBox2.Size = new System.Drawing.Size(323, 214);
+ this.groupBox2.TabIndex = 6;
+ this.groupBox2.TabStop = false;
+ this.groupBox2.Text = "Currency Setup";
+ //
+ // propertyGrid1
+ //
+ this.propertyGrid1.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.propertyGrid1.Location = new System.Drawing.Point(3, 16);
+ this.propertyGrid1.Name = "propertyGrid1";
+ this.propertyGrid1.Size = new System.Drawing.Size(317, 195);
+ this.propertyGrid1.TabIndex = 0;
+ //
+ // groupBox1
+ //
+ this.groupBox1.Controls.Add(this.lstCurrencies);
+ this.groupBox1.Location = new System.Drawing.Point(1, 0);
+ this.groupBox1.Name = "groupBox1";
+ this.groupBox1.Size = new System.Drawing.Size(323, 130);
+ this.groupBox1.TabIndex = 5;
+ this.groupBox1.TabStop = false;
+ this.groupBox1.Text = "Currencies";
+ //
+ // lstCurrencies
+ //
+ this.lstCurrencies.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lstCurrencies.FormattingEnabled = true;
+ this.lstCurrencies.Location = new System.Drawing.Point(3, 16);
+ this.lstCurrencies.Name = "lstCurrencies";
+ this.lstCurrencies.Size = new System.Drawing.Size(317, 108);
+ this.lstCurrencies.TabIndex = 0;
+ this.lstCurrencies.SelectedIndexChanged += new System.EventHandler(this.lstCurrencies_SelectedIndexChanged);
+ //
+ // groupBox3
+ //
+ this.groupBox3.Controls.Add(this.btnDeleteCurrency);
+ this.groupBox3.Controls.Add(this.btnSaveCurrency);
+ this.groupBox3.Controls.Add(this.btnNewCurrency);
+ this.groupBox3.Location = new System.Drawing.Point(1, 353);
+ this.groupBox3.Name = "groupBox3";
+ this.groupBox3.Size = new System.Drawing.Size(323, 54);
+ this.groupBox3.TabIndex = 7;
+ this.groupBox3.TabStop = false;
+ this.groupBox3.Text = "Options";
+ //
+ // btnNewCurrency
+ //
+ this.btnNewCurrency.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
+ this.btnNewCurrency.Location = new System.Drawing.Point(3, 16);
+ this.btnNewCurrency.Name = "btnNewCurrency";
+ this.btnNewCurrency.Size = new System.Drawing.Size(100, 31);
+ this.btnNewCurrency.TabIndex = 0;
+ this.btnNewCurrency.Text = "New Currency";
+ this.btnNewCurrency.UseVisualStyleBackColor = true;
+ this.btnNewCurrency.Click += new System.EventHandler(this.btnNewCurrency_Click);
+ //
+ // btnSaveCurrency
+ //
+ this.btnSaveCurrency.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
+ this.btnSaveCurrency.Location = new System.Drawing.Point(109, 16);
+ this.btnSaveCurrency.Name = "btnSaveCurrency";
+ this.btnSaveCurrency.Size = new System.Drawing.Size(100, 31);
+ this.btnSaveCurrency.TabIndex = 1;
+ this.btnSaveCurrency.Text = "Save Currency";
+ this.btnSaveCurrency.UseVisualStyleBackColor = true;
+ this.btnSaveCurrency.Click += new System.EventHandler(this.btnSaveCurrency_Click);
+ //
+ // btnDeleteCurrency
+ //
+ this.btnDeleteCurrency.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
+ this.btnDeleteCurrency.Location = new System.Drawing.Point(215, 16);
+ this.btnDeleteCurrency.Name = "btnDeleteCurrency";
+ this.btnDeleteCurrency.Size = new System.Drawing.Size(100, 31);
+ this.btnDeleteCurrency.TabIndex = 2;
+ this.btnDeleteCurrency.Text = "Delete Currency";
+ this.btnDeleteCurrency.UseVisualStyleBackColor = true;
+ this.btnDeleteCurrency.Click += new System.EventHandler(this.btnDeleteCurrency_Click);
+ //
+ // frmMain
+ //
+ this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
+ this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
+ this.ClientSize = new System.Drawing.Size(326, 410);
+ this.Controls.Add(this.groupBox3);
+ this.Controls.Add(this.groupBox2);
+ this.Controls.Add(this.groupBox1);
+ this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
+ this.MaximizeBox = false;
+ this.MinimizeBox = false;
+ this.Name = "frmMain";
+ this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
+ this.Text = "Currency Editor";
+ this.groupBox2.ResumeLayout(false);
+ this.groupBox1.ResumeLayout(false);
+ this.groupBox3.ResumeLayout(false);
+ this.ResumeLayout(false);
+
+ }
+
+ #endregion
+
+ private System.Windows.Forms.GroupBox groupBox2;
+ private System.Windows.Forms.PropertyGrid propertyGrid1;
+ private System.Windows.Forms.GroupBox groupBox1;
+ private System.Windows.Forms.ListBox lstCurrencies;
+ private System.Windows.Forms.GroupBox groupBox3;
+ private System.Windows.Forms.Button btnNewCurrency;
+ private System.Windows.Forms.Button btnSaveCurrency;
+ private System.Windows.Forms.Button btnDeleteCurrency;
+
+ }
+}
+
diff --git a/CurrencyEditor/frmMain.cs b/CurrencyEditor/frmMain.cs
new file mode 100644
index 0000000..ff6a721
--- /dev/null
+++ b/CurrencyEditor/frmMain.cs
@@ -0,0 +1,83 @@
+using System;
+using System.Collections.Generic;
+using System.ComponentModel;
+using System.Data;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Windows.Forms;
+
+//MudEngine
+using MUDEngine.FileSystem;
+using MUDEngine.Objects;
+using MUDEngine.Objects.Environment;
+
+namespace CurrencyEditor
+{
+ public partial class frmMain : Form
+ {
+ Currency _Currency;
+
+ public frmMain()
+ {
+ InitializeComponent();
+ _Currency = new Currency();
+ propertyGrid1.SelectedObject = _Currency;
+ }
+
+ private void btnNewCurrency_Click(object sender, EventArgs e)
+ {
+ _Currency = new Currency();
+ propertyGrid1.SelectedObject = _Currency;
+ }
+
+ private void btnSaveCurrency_Click(object sender, EventArgs e)
+ {
+ if (lstCurrencies.Items.Contains(_Currency.Name))
+ {
+ MessageBox.Show("Currency already exists!", "Currency Creation", MessageBoxButtons.OK, MessageBoxIcon.Error);
+ return;
+ }
+
+ FileSystem.Save(Application.StartupPath + @"\Data\Currency\" + _Currency.Name + ".xml", _Currency);
+ lstCurrencies.Items.Add(_Currency.Name);
+ }
+
+ private void lstCurrencies_SelectedIndexChanged(object sender, EventArgs e)
+ {
+ //nothing selected.
+ if (lstCurrencies.SelectedIndex == -1)
+ return;
+
+ _Currency = (Currency)FileSystem.Load(Application.StartupPath + @"\Data\Currency\" + lstCurrencies.SelectedItem.ToString() + ".xml", _Currency);
+ propertyGrid1.SelectedObject = _Currency;
+ }
+
+ private void btnDeleteCurrency_Click(object sender, EventArgs e)
+ {
+ //Check if a currency is selected.
+ if (lstCurrencies.SelectedIndex == -1)
+ {
+ MessageBox.Show("Select a currency to delete first!", "Currency Deletion", MessageBoxButtons.OK, MessageBoxIcon.Error);
+ return;
+ }
+
+ //Ask if its ok to delete first.
+ DialogResult result = MessageBox.Show("Are you sure you want to delete " + _Currency.Name + "?",
+ "Currency Deletion",
+ MessageBoxButtons.YesNo,
+ MessageBoxIcon.Question);
+
+ if (result == DialogResult.No)
+ return;
+
+ //Delete the files and remove from the list.
+ System.IO.File.Delete(Application.StartupPath + @"\Data\Currency\" + lstCurrencies.SelectedItem.ToString() + ".xml");
+ lstCurrencies.Items.Remove(lstCurrencies.SelectedItem);
+
+ //Re-instance the currency and set it within the propertygrid.
+ _Currency = new Currency();
+ propertyGrid1.SelectedObject = _Currency;
+ }
+ }
+}
diff --git a/CurrencyEditor/frmMain.resx b/CurrencyEditor/frmMain.resx
new file mode 100644
index 0000000..ff31a6d
--- /dev/null
+++ b/CurrencyEditor/frmMain.resx
@@ -0,0 +1,120 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ text/microsoft-resx
+
+
+ 2.0
+
+
+ System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
\ No newline at end of file
diff --git a/MUDEngine/Engine.cs b/MUDEngine/Engine.cs
index 52f5573..69f9634 100644
--- a/MUDEngine/Engine.cs
+++ b/MUDEngine/Engine.cs
@@ -19,7 +19,7 @@ namespace MUDEngine
System.IO.Directory.CreateDirectory(dataPath);
//begin checking directories
- string[] paths = { "Rooms", "Zones", "Realms" };
+ string[] paths = { "Rooms", "Zones", "Realms", "Currency" };
foreach (var path in paths)
{
diff --git a/MUDEngine/Environment/Door.cs b/MUDEngine/Environment/Door.cs
deleted file mode 100644
index f685382..0000000
--- a/MUDEngine/Environment/Door.cs
+++ /dev/null
@@ -1,14 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-
-namespace MUDEngine.Environment
-{
- ///
- /// Doors connect two Rooms together, allowing a player to move from one room to the next.
- ///
- public class Door
- {
- }
-}
diff --git a/MUDEngine/Environment/Realm.cs b/MUDEngine/Environment/Realm.cs
deleted file mode 100644
index 1bd652f..0000000
--- a/MUDEngine/Environment/Realm.cs
+++ /dev/null
@@ -1,31 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-
-namespace MUDEngine.Environment
-{
- ///
- /// A Realm contains an unlimited number of Zones, allowing developers to split their worlds up into chunks.
- ///
- public class Realm
- {
- ///
- /// The name of the realm.
- ///
- public string Name
- {
- get;
- set;
- }
-
- ///
- /// Description of the Realm.
- ///
- public string Description
- {
- get;
- set;
- }
- }
-}
diff --git a/MUDEngine/Environment/Room.cs b/MUDEngine/Environment/Room.cs
deleted file mode 100644
index 0f0e0b4..0000000
--- a/MUDEngine/Environment/Room.cs
+++ /dev/null
@@ -1,15 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-
-namespace MUDEngine.Environment
-{
- ///
- /// Rooms are traversable by players during gameplay. They are connected via Door objects, that allow players
- /// to move from one room to another.
- ///
- public class Room : Zone
- {
- }
-}
diff --git a/MUDEngine/Environment/Zone.cs b/MUDEngine/Environment/Zone.cs
deleted file mode 100644
index 82f6ed7..0000000
--- a/MUDEngine/Environment/Zone.cs
+++ /dev/null
@@ -1,14 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-
-namespace MUDEngine.Environment
-{
- ///
- /// Zones contain an unlimited number of Rooms.
- ///
- public class Zone : Realm
- {
- }
-}
diff --git a/MUDEngine/MUDEngine.csproj b/MUDEngine/MUDEngine.csproj
index 65ea6e4..8cb0fb4 100644
--- a/MUDEngine/MUDEngine.csproj
+++ b/MUDEngine/MUDEngine.csproj
@@ -50,12 +50,14 @@
-
-
-
-
+
+
+
+
+
+