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Utils/MapEdit/GUILayerActor.cpp
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Utils/MapEdit/GUILayerActor.cpp
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// GUILayerActor.cpp : implementation file
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//
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#include "stdafx.h"
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#include "mapedit.h"
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#include "GUILayerActor.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CGUILayerActor dialog
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CGUILayerActor::CGUILayerActor(CWnd* pParent /*=NULL*/)
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: CDialog(CGUILayerActor::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CGUILayerActor)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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}
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void CGUILayerActor::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CGUILayerActor)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CGUILayerActor, CDialog)
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//{{AFX_MSG_MAP(CGUILayerActor)
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// NOTE: the ClassWizard will add message map macros here
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CGUILayerActor message handlers
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46
Utils/MapEdit/GUILayerActor.h
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Utils/MapEdit/GUILayerActor.h
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#if !defined(AFX_GUILAYERACTOR_H__D2268E7C_1D7E_4C2F_AF3C_49BB374ED65B__INCLUDED_)
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#define AFX_GUILAYERACTOR_H__D2268E7C_1D7E_4C2F_AF3C_49BB374ED65B__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// GUILayerActor.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CGUILayerActor dialog
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class CGUILayerActor : public CDialog
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{
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// Construction
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public:
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CGUILayerActor(CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CGUILayerActor)
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enum { IDD = IDD_LAYER_ACTOR };
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// NOTE: the ClassWizard will add data members here
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CGUILayerActor)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CGUILayerActor)
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// NOTE: the ClassWizard will add member functions here
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_GUILAYERACTOR_H__D2268E7C_1D7E_4C2F_AF3C_49BB374ED65B__INCLUDED_)
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