SBSPSS/Utils/MapEdit/GUILayerActor.cpp
2001-03-27 17:51:56 +00:00

43 lines
1 KiB
C++

// GUILayerActor.cpp : implementation file
//
#include "stdafx.h"
#include "mapedit.h"
#include "GUILayerActor.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CGUILayerActor dialog
CGUILayerActor::CGUILayerActor(CWnd* pParent /*=NULL*/)
: CDialog(CGUILayerActor::IDD, pParent)
{
//{{AFX_DATA_INIT(CGUILayerActor)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CGUILayerActor::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CGUILayerActor)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CGUILayerActor, CDialog)
//{{AFX_MSG_MAP(CGUILayerActor)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CGUILayerActor message handlers