diff --git a/Utils/MapEdit/GUILayerActor.cpp b/Utils/MapEdit/GUILayerActor.cpp new file mode 100644 index 000000000..30923048a --- /dev/null +++ b/Utils/MapEdit/GUILayerActor.cpp @@ -0,0 +1,43 @@ +// GUILayerActor.cpp : implementation file +// + +#include "stdafx.h" +#include "mapedit.h" +#include "GUILayerActor.h" + +#ifdef _DEBUG +#define new DEBUG_NEW +#undef THIS_FILE +static char THIS_FILE[] = __FILE__; +#endif + +///////////////////////////////////////////////////////////////////////////// +// CGUILayerActor dialog + + +CGUILayerActor::CGUILayerActor(CWnd* pParent /*=NULL*/) + : CDialog(CGUILayerActor::IDD, pParent) +{ + //{{AFX_DATA_INIT(CGUILayerActor) + // NOTE: the ClassWizard will add member initialization here + //}}AFX_DATA_INIT +} + + +void CGUILayerActor::DoDataExchange(CDataExchange* pDX) +{ + CDialog::DoDataExchange(pDX); + //{{AFX_DATA_MAP(CGUILayerActor) + // NOTE: the ClassWizard will add DDX and DDV calls here + //}}AFX_DATA_MAP +} + + +BEGIN_MESSAGE_MAP(CGUILayerActor, CDialog) + //{{AFX_MSG_MAP(CGUILayerActor) + // NOTE: the ClassWizard will add message map macros here + //}}AFX_MSG_MAP +END_MESSAGE_MAP() + +///////////////////////////////////////////////////////////////////////////// +// CGUILayerActor message handlers diff --git a/Utils/MapEdit/GUILayerActor.h b/Utils/MapEdit/GUILayerActor.h new file mode 100644 index 000000000..2dc2ec890 --- /dev/null +++ b/Utils/MapEdit/GUILayerActor.h @@ -0,0 +1,46 @@ +#if !defined(AFX_GUILAYERACTOR_H__D2268E7C_1D7E_4C2F_AF3C_49BB374ED65B__INCLUDED_) +#define AFX_GUILAYERACTOR_H__D2268E7C_1D7E_4C2F_AF3C_49BB374ED65B__INCLUDED_ + +#if _MSC_VER > 1000 +#pragma once +#endif // _MSC_VER > 1000 +// GUILayerActor.h : header file +// + +///////////////////////////////////////////////////////////////////////////// +// CGUILayerActor dialog + +class CGUILayerActor : public CDialog +{ +// Construction +public: + CGUILayerActor(CWnd* pParent = NULL); // standard constructor + +// Dialog Data + //{{AFX_DATA(CGUILayerActor) + enum { IDD = IDD_LAYER_ACTOR }; + // NOTE: the ClassWizard will add data members here + //}}AFX_DATA + + +// Overrides + // ClassWizard generated virtual function overrides + //{{AFX_VIRTUAL(CGUILayerActor) + protected: + virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support + //}}AFX_VIRTUAL + +// Implementation +protected: + + // Generated message map functions + //{{AFX_MSG(CGUILayerActor) + // NOTE: the ClassWizard will add member functions here + //}}AFX_MSG + DECLARE_MESSAGE_MAP() +}; + +//{{AFX_INSERT_LOCATION}} +// Microsoft Visual C++ will insert additional declarations immediately before the previous line. + +#endif // !defined(AFX_GUILAYERACTOR_H__D2268E7C_1D7E_4C2F_AF3C_49BB374ED65B__INCLUDED_)