- GameWorld.AddRealm() method replaced with GameWorld.AddObject(). It accepts any Type passed to it. You can now supply a Zone to it (provided the Zone.Realm property is set first) and the method will add the Zone into the appropriate Realm for you. - Began converting certain enumerated items to LINQ MudGame: - Updated scripts to reflect the GameWorld changes. |
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.. | ||
CommandEngine.cs | ||
CommandResults.cs | ||
Game.cs | ||
GameTime.cs | ||
GameWorld.cs | ||
ICommand.cs | ||
Log.cs | ||
SecurityRoles.cs |