35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using MudDesigner.MudEngine.FileSystem;
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using MudDesigner.MudEngine.GameObjects;
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using MudDesigner.MudEngine.GameObjects.Environment;
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namespace MudDesigner.Editors
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{
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public partial class ExistingRealms : Form
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{
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Zone _Zone;
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public ExistingRealms(string Zone)
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{
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InitializeComponent();
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_Zone = new Zone();
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string filename = System.IO.Path.Combine(FileManager.GetDataPath(Program.Realm.Name, Zone), Zone + ".zone");
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_Zone = (Zone)FileManager.Load(filename, _Zone);
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string[] realms = System.IO.Directory.GetFiles(FileManager.GetDataPath(SaveDataTypes.Realms), "*.realm");
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foreach (string file in realms)
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{
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Realm realm = new Realm();
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realm = (Realm)FileManager.Load(file, realm);
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lstRealms.Items.Add(realm.Name);
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}
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}
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}
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}
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