using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using MudDesigner.MudEngine.FileSystem; using MudDesigner.MudEngine.GameObjects; using MudDesigner.MudEngine.GameObjects.Environment; namespace MudDesigner.Editors { public partial class ExistingRealms : Form { Zone _Zone; public ExistingRealms(string Zone) { InitializeComponent(); _Zone = new Zone(); string filename = System.IO.Path.Combine(FileManager.GetDataPath(Program.Realm.Name, Zone), Zone + ".zone"); _Zone = (Zone)FileManager.Load(filename, _Zone); string[] realms = System.IO.Directory.GetFiles(FileManager.GetDataPath(SaveDataTypes.Realms), "*.realm"); foreach (string file in realms) { Realm realm = new Realm(); realm = (Realm)FileManager.Load(file, realm); lstRealms.Items.Add(realm.Name); } } } }