muddesigner/Mud Designer/MudEngine/GameObjects/Environment/Room.cs
Scionwest_cp b87136bc13 Project restructure completed. All editors now contained within a single Project.
Note that some things are still broken from the migration, but will be addressed.
2009-12-01 19:27:01 -08:00

72 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
using System.Xml.Serialization;
namespace MudDesigner.MudEngine.Objects.Environment
{
public class Room : BaseObject
{
[Category("Room Senses")]
[DefaultValue("You don't smell anything unsual.")]
public string Smell
{
get;
set;
}
[Category("Room Senses")]
[DefaultValue("You hear nothing of interest.")]
public string Listen
{
get;
set;
}
[Category("Room Senses")]
[DefaultValue("You feel nothing.")]
public string Feel
{
get;
set;
}
[Category("Room Information")]
[DefaultValue(false)]
public bool StatDrain
{
get;
set;
}
[Category("Room Information")]
[DefaultValue(0)]
public int StatDrainAmount
{
get;
set;
}
[Category("Room Information")]
[DefaultValue(false)]
public bool IsSafeRoom
{
get;
set;
}
[Browsable(false)]
public List<Door> InstalledDoors;
public Room()
{
InstalledDoors = new List<Door>();
this.Feel = "You feel nothing.";
this.Listen = "You hear nothing of interest.";
this.Smell = "You don't smell anything unsual.";
this.StatDrainAmount = 0;
}
}
}