using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel; using System.Xml.Serialization; namespace MudDesigner.MudEngine.Objects.Environment { public class Room : BaseObject { [Category("Room Senses")] [DefaultValue("You don't smell anything unsual.")] public string Smell { get; set; } [Category("Room Senses")] [DefaultValue("You hear nothing of interest.")] public string Listen { get; set; } [Category("Room Senses")] [DefaultValue("You feel nothing.")] public string Feel { get; set; } [Category("Room Information")] [DefaultValue(false)] public bool StatDrain { get; set; } [Category("Room Information")] [DefaultValue(0)] public int StatDrainAmount { get; set; } [Category("Room Information")] [DefaultValue(false)] public bool IsSafeRoom { get; set; } [Browsable(false)] public List InstalledDoors; public Room() { InstalledDoors = new List(); this.Feel = "You feel nothing."; this.Listen = "You hear nothing of interest."; this.Smell = "You don't smell anything unsual."; this.StatDrainAmount = 0; } } }