muddesigner/Mud Designer/MudEngine/GameObjects/Bag.cs
Scionwest_cp afd74530cd Engine:
- Corrected SaveDataTypes.Currency being named incorrectly. Changed to Currencies
 - ProjectInformation now inherits from the new IFileIO interface.
 - ProjectInformation.Load can be used instead of the FileManager now (note: Saving of ProjectInformation must still be done using FileManager)
 - Organizing of BaseObject done
 - BaseObject now supports BaseObject.Load. Use this instead of FileManager.Load
 - Fixed UIRealmControl error, attempting to deserialize into a null Zone Field
 - Program.cs is now encapsulated into a try/catch
 - IFileIO interface added for providing a blueprint on file I/O operations

Designer:
 - Additional ObjectTypes added to the ObjectTypes enum
 - Additional commenting provided throughout the source.
 - Re-organized the source code.
 - Simplified the Constructor code. Roughly 50% less code now.
 - Re-wrote the Object Load code to make it easier to read and maintain.
 - Renamed several menu items to conform to the projects naming conventions
2010-01-17 18:58:26 -08:00

33 lines
719 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MudDesigner.MudEngine.GameObjects.Items;
namespace MudDesigner.MudEngine.GameObjects
{
public class Bag : BaseObject
{
/// <summary>
/// Gets or Sets the size of the bag.
/// </summary>
public int Size
{
get;
set;
}
private List<Items.BaseItem> Items { get; set; }
public void Add(BaseItem item)
{
if (Items.Count < Size)
Items.Add(item);
}
public int GetSlotsRemaining()
{
return Size - Items.Count;
}
}
}