using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MudDesigner.MudEngine.GameObjects.Items;
namespace MudDesigner.MudEngine.GameObjects
{
public class Bag : BaseObject
{
///
/// Gets or Sets the size of the bag.
///
public int Size
{
get;
set;
}
private List Items { get; set; }
public void Add(BaseItem item)
{
if (Items.Count < Size)
Items.Add(item);
}
public int GetSlotsRemaining()
{
return Size - Items.Count;
}
}
}