- Converted all Types from C# types to .NET Types (such as bool changed to Boolean, and int changed to Int32). - Zone no longer gets saved from within GameWorld.Save, but rather in Realm.Save() - Room no longer gets saved from within GameWorld.Save(), but rather in Zone.Save(); - Added new SaveWorld command that admins only can execute to force save the world. It's not fully implemented at this time. MudGame: - began work on command execution from within the server while it's running.
87 lines
2.3 KiB
C#
87 lines
2.3 KiB
C#
using System;
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using System.Reflection;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using MudEngine.Scripting;
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namespace MudEngine.Scripting
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{
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public class GameObject
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{
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/// <summary>
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/// The script instance for this game object
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/// </summary>
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public object Instance { get; set; }
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/// <summary>
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/// The Type name for this object
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/// </summary>
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public String Name { get; set; }
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/// <summary>
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/// Determins if this object will recieve Update/Draw calls from the ScriptEngine
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/// </summary>
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public Boolean IsActive { get; set; }
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public GameObject(object instance, String name)
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{
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Instance = instance;
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Name = name;
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}
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public object CreateObject()
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{
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return Instance;
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}
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public Boolean DeleteObject()
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{
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return true;
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}
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public void SetProperty(String propertyName, object propertyValue)
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{
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PropertyInfo propertyInfo = Instance.GetType().GetProperty(propertyName);
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if (propertyValue is String)
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{
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if (propertyInfo.PropertyType.Name is String)
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{
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propertyInfo.SetValue(Instance, propertyValue, null);
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}
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}
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}
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public object GetProperty(String propertyName)
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{
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String[] tokens = propertyName.Split('.');
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PropertyInfo previousProperty = Instance.GetType().GetProperty(tokens[0]);
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return previousProperty.GetValue(Instance, null);
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}
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public dynamic GetProperty()
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{
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return Instance;
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}
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public object InvokeMethod(String methodName, params object[] parameters)
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{
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MethodInfo method = Instance.GetType().GetMethod(methodName);
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try
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{
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if (parameters == null || parameters.Length == 0)
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return method.Invoke(Instance, null);
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else
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return method.Invoke(Instance, parameters);
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}
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catch
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{
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throw;
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}
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}
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}
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}
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