muddesigner/MudEngine/FileSystem/XmlSerialization.cs
Scionwest_cp a52ccf8da9 MudEngine:
- Converted all Types from C# types to .NET Types (such as bool changed to Boolean, and int changed to Int32).
 - Zone no longer gets saved from within GameWorld.Save, but rather in Realm.Save()
 - Room no longer gets saved from within GameWorld.Save(), but rather in Zone.Save();
 - Added new SaveWorld command that admins only can execute to force save the world. It's not fully implemented at this time.

MudGame:
 - began work on command execution from within the server while it's running.
2010-08-14 00:20:43 -07:00

40 lines
1.1 KiB
C#

//Microsoft .NET Framework
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Xml.Serialization;
namespace MudEngine.FileSystem
{
internal class XmlSerialization
{
internal static void Save(String Filename, object o)
{
Stream stream = File.Create(Filename);
XmlSerializer serializer = new XmlSerializer(o.GetType());
serializer.Serialize(stream, o);
stream.Close();
}
/// <summary>
/// Loads an item via Xml Deserialization
/// </summary>
/// <param name="Filename">The Xml document to deserialize.</param>
/// <returns></returns>
internal static object Load(String Filename, object o)
{
Stream stream = File.OpenRead(Filename);
object obj = new object();
XmlSerializer serializer = new XmlSerializer(o.GetType());
obj = (object)serializer.Deserialize(stream);
stream.Close();
return obj;
}
}
}